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dc.contributor.authorHirth, Matthias
dc.contributor.authorBorchert, Kathrin
dc.contributor.authorDe Moor, Katrien
dc.contributor.authorBorst, Vanessa
dc.contributor.authorHossfeld, Tobias
dc.date.accessioned2021-04-07T08:26:09Z
dc.date.available2021-04-07T08:26:09Z
dc.date.created2020-12-03T11:16:12Z
dc.date.issued2020
dc.identifier.issn2372-7179
dc.identifier.urihttps://hdl.handle.net/11250/2736516
dc.description.abstractThe following topics are dealt with: quality of experience; virtual reality; video streaming; data compression; video coding; learning (artificial intelligence); video signal processing; computer games; human factors; Internet.en_US
dc.language.isoengen_US
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en_US
dc.relation.urihttps://ieeexplore.ieee.org/document/9123094
dc.titlePersonal Task Design Preferences of Crowdworkersen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.source.journalInternational Workshop on Quality of Multimedia Experience (QoMEX)en_US
dc.identifier.doi10.1109/QoMEX48832.2020.9123094
dc.identifier.cristin1855719
dc.description.localcodeThis article will not be available due to copyright restrictions (c) 2020 by IEEEen_US
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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