Browsing Publikasjoner fra CRIStin - NTNU by Subject "Education"
Now showing items 1-4 of 4
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The Challenge Game Frame: Affordance oriented Co-Creation of Privacy Decision Games
(Chapter, 2020)Creating Serious Games (SG) involves the challenge of balancing a domain-goal with a game-goal while maintaining an engaging experience. Although several serious game-design frameworks exist, the potentials of dialogical ... -
Development and validation of the theory-driven School Resilience Scale for Adults: Preliminary results
(Peer reviewed; Journal article, 2020)Resilience is the ability of an individual or community to adapt to life challenges or adversities while maintaining mental health and well-being. In the multi-systemic resilience paradigm, human development and resilience ... -
Reality-based interaction affecting mental workload in virtual reality mental arithmetic training
(Journal article; Peer reviewed, 2019)The concept of digital game-based learning (DGBL) evolves rapidly together with technological enhancements of virtual reality (VR) and smart phones. However, the mental workload (MWL) that VR-training applications demand ... -
Stedlige perspektiver på skoleliv og yrkesfag
(Journal article; Peer reviewed, 2019)Spatial perspectives on school life and vocational education and training The articles featured in this special issue aim to investigate the importance of places and social space for the understanding of young people's ...