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dc.contributor.authorHameed, Asim
dc.contributor.authorPerkis, Andrew
dc.date.accessioned2021-02-23T11:48:18Z
dc.date.available2021-02-23T11:48:18Z
dc.date.created2021-01-28T16:38:37Z
dc.date.issued2020
dc.identifier.isbn978-1-7281-5965-2
dc.identifier.urihttps://hdl.handle.net/11250/2729765
dc.description.abstract3D visualization has witnessed exponential growth driven by advances in computer-generated imagery that now include immersive technologies enabling first-person experiences with depth perception and spatial awareness. We investigated two popular uses of VR in 3D architectural visualization: a “passive walkthrough” vs. an “interactive walkthrough”. We designed a within-subject experiment to measure the user-perceived quality and conduct a behavior analysis of users in both experiences. All participants (N=34) were exposed to both conditions and afterwards responded to a post-experience questionnaire. We recorded the physical activity of all participants while they were immersed within the virtual environments and each session was logged in a time diary. So far QoE measurements have relied on subjective and objective evaluations. In this paper, we discuss the behavioral analysis of the effects of immersion and interaction on the simple active behaviors (movements + gestures) of the users. We apply quantitative behavioral observation to cross-examine user behavior against their self-reported responses to a “presence” questionnaire. We conclude that there is significant potential for applying cross-disciplinary behavior analysis tools to overall Quality of Experience within virtual environments.en_US
dc.language.isoengen_US
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en_US
dc.relation.ispartof2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX)
dc.titleAffects of Perceived-Actions within Virtual Environments on User Behavior on the Outsideen_US
dc.typeChapteren_US
dc.description.versionacceptedVersionen_US
dc.identifier.doi10.1109/QoMEX48832.2020.9123099
dc.identifier.cristin1881530
dc.description.localcode© 2020 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.en_US
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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