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dc.contributor.authorToscani, Matteo
dc.contributor.authorGil, Raquel
dc.contributor.authorGuarnera, Dar'ya
dc.contributor.authorGuarnera, Giuseppe Claudio
dc.contributor.authorKalouaz, Assim
dc.contributor.authorGegenfurtner, Karl
dc.date.accessioned2020-09-02T08:33:42Z
dc.date.available2020-09-02T08:33:42Z
dc.date.created2020-09-01T17:34:41Z
dc.date.issued2019
dc.identifier.isbn978-1-7281-5686-6
dc.identifier.urihttps://hdl.handle.net/11250/2675949
dc.description.abstractVision researchers often rely on visual display technology to present observers with controlled stimuli, usually by means of a calibrated computer screen. Virtual Reality (VR) may allow a similar level of control, together with higher realism of the stimulation and a visual field larger than what is achievable on a standard computer monitor. To produce the desired luminance and color of the stimuli, accurate characterization of the spectral properties of the display is necessary. However, this process might not be trivial on VR displays, because 1) the Head Mounted Displays (HMD) used in VR are typically designed to be light-weight and low energy consuming, thus they might not meet some of the standard assumptions in display calibration, 2) the VR software might affect the color and luminance signal in a complex way, further complicating the calibration process. Here we show that 1) a common, off-the-shelf display used in our experiments behaves similarly to a standard OLED monitor, 2) the VR gaming engine we tested (Unreal Engine 4) introduces a complex behavior, 3) which can be disabled. This allows to accurately control colors and luminance emitted by the display, thus enabling its use for perceptual experiments.en_US
dc.language.isoengen_US
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en_US
dc.relation.ispartof2019 15th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS 2019)
dc.titleAssessment of OLED Head Mounted Display for Vision Research with Virtual Realityen_US
dc.typeChapteren_US
dc.description.versionacceptedVersionen_US
dc.source.pagenumber738-745en_US
dc.identifier.doi10.1109/SITIS.2019.00120
dc.identifier.cristin1826586
dc.relation.projectNorges forskningsråd: 288670en_US
dc.description.localcode© 2020 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.en_US
cristin.ispublishedtrue
cristin.fulltextpostprint
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