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dc.contributor.authorMatsen, Egilnb_NO
dc.contributor.authorStrøm, Bjarnenb_NO
dc.date.accessioned2014-12-19T14:32:03Z
dc.date.available2014-12-19T14:32:03Z
dc.date.created2007-01-16nb_NO
dc.date.issued2006nb_NO
dc.identifier126251nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/267209
dc.description.abstractThis paper examines data from the Norwegian television game show Joker, where contestants make well-specified choices under risk. The game involves very large stakes, randomly drawn contestants, and ample opportunities for learning. Expected utility (EU) theory gives a simple prediction of choice under weak conditions, as one choice is always first-order stochastically dominating. We document frequent, systematic and costly violations of dominance. Most alternative theories fail to add explanatory power beyond the EU benchmark, but many contestants appear to have a systematic expectation bias that can be related to Tversky and Kahneman's (1973) "availability heuristic". In addition, there seems to be a stochastic element in choice that is well captured by the so-called Fechner model.nb_NO
dc.languageengnb_NO
dc.publisherNorges teknisk-naturvitenskapelige universitet, Fakultet for samfunnsvitenskap og teknologiledelse, Institutt for samfunnsøkonominb_NO
dc.relation.ispartofseriesWorking Paper Series, 1503-299X; 2006:19nb_NO
dc.subjectRisky choiceen_GB
dc.subjectstochastic dominanceen_GB
dc.subjectchoice modelsen_GB
dc.subjectstakesen_GB
dc.subjectgame show.en_GB
dc.titleJoker: Choice in a simple game with large stakes.nb_NO
dc.typeResearch reportnb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for samfunnsvitenskap og teknologiledelse, Institutt for samfunnsøkonominb_NO


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