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dc.contributor.authorHegdal, Sondre Steinsland
dc.contributor.authorKofod-Petersen, Anders
dc.date.accessioned2020-05-13T12:22:16Z
dc.date.available2020-05-13T12:22:16Z
dc.date.created2019-09-12T16:45:46Z
dc.date.issued2019
dc.identifier.citationCEUR Workshop Proceedings. 2019, 2567 18-28.en_US
dc.identifier.issn1613-0073
dc.identifier.urihttps://hdl.handle.net/11250/2654269
dc.description.abstractThis paper proposes a Case-based Reasoning (CBR) and Artificial Neural Network (ANN) hybrid solution for dynamic problems. In this solution, a CBR system chooses between several expert neural networks for a given case/problem. These neural networks are Recurrent Neural Networks, which are trained using Deep Q-Learning (DQN). The system was tested on the game Mega Man 2 for the NES, and is compared to how a single recurrent neural network performed. The results collected outperforms the basic ANN that it was compared against, and provides a good base for future research on the model.en_US
dc.language.isoengen_US
dc.publisherCEUR Workshop Proceedingsen_US
dc.relation.urihttp://ceur-ws.org/Vol-2567/
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleA CBR-ANN hybrid for dynamic environmentsen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.source.pagenumber18-28en_US
dc.source.volume2567en_US
dc.source.journalCEUR Workshop Proceedingsen_US
dc.identifier.cristin1724142
dc.description.localcodeCopyright © 2019 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).en_US
cristin.ispublishedtrue
cristin.fulltextpostprint
cristin.qualitycode1


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