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dc.contributor.authorGianni, Francesco Valerio
dc.contributor.authorKlecha, Lisa
dc.contributor.authorDivitini, Monica
dc.date.accessioned2019-11-04T08:39:42Z
dc.date.available2019-11-04T08:39:42Z
dc.date.created2018-05-30T15:05:48Z
dc.date.issued2019
dc.identifier.isbn978-3-319-92022-1
dc.identifier.urihttp://hdl.handle.net/11250/2626271
dc.description.abstractModern cities are increasing in geographical size, population and number. While this development ascribes cities an important function, it also entails various challenges. Efficient urban mobility, energy saving, waste reduction and increased citizen participation in public life are some of the pressing challenges recognized by the United Nations. Retaining livable cities necessitates a change in behaviour in the citizens, promoting sustainability and seeking an increase in the quality of life. Technology possesses the capabilities of mediating behaviour change. A review of existing works highlighted a rather unilateral utilization of technology, mostly consisting of mobile devices, employment of persuasive strategies for guiding behaviour change, and late end-user involvement in the design of the application, primarily for testing purposes. These findings leave the door open to unexplored research approaches, including opportunities stemming from the Internet of Things, reflective learning as behaviour change strategy, and active involvement of end-users in the design and development process. We present Tiles-Reflection, an extension of the Tiles toolkit, a card-based ideation toolkit for the Internet of Things. The extension comprises components for reflective learning, allowing thus non-expert end-users to co-create behaviour change applications. The results of the evaluation suggest that the tool was perceived as useful by participants, fostering reflection on different aspects connected to societal challenges in the smart city. Furthermore, application ideas developed by the users successfully implemented the reflective learning model adopted.nb_NO
dc.language.isoengnb_NO
dc.publisherSpringer Verlagnb_NO
dc.relation.ispartofThe Interplay of Data, Technology, Place and People for Smart Learning
dc.titleTiles-Reflection: Designing for Reflective Learning and Change Behaviour in the Smart Citynb_NO
dc.typeChapternb_NO
dc.description.versionacceptedVersionnb_NO
dc.source.pagenumber70-82nb_NO
dc.identifier.doi10.1007/978-3-319-92022-1_7
dc.identifier.cristin1587818
dc.description.localcodeThis is a post-peer-review, pre-copyedit version of an article.The final authenticated version is available online at: https://doi.org/10.1007/978-3-319-92022-1_7nb_NO
cristin.unitcode194,63,10,0
cristin.unitnameInstitutt for datateknologi og informatikk
cristin.ispublishedtrue
cristin.fulltextpostprint
cristin.qualitycode1


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