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dc.contributor.authorWu, Bian
dc.contributor.authorWang, Alf Inge
dc.date.accessioned2019-10-16T15:22:33Z
dc.date.available2019-10-16T15:22:33Z
dc.date.created2012-12-14T15:56:07Z
dc.date.issued2012
dc.identifier.citationInternational Journal of Computer Games Technology. 2012, 2012 .nb_NO
dc.identifier.issn1687-7047
dc.identifier.urihttp://hdl.handle.net/11250/2622644
dc.description.abstractThis paper describes an empirical study where the focus was on discovering differences and similarities in students working on development of social applications versus students working on development of games using the same Android development platform. In 2010-2011, students attending the software architecture course at the Norwegian University of Science and Technology (NTNU) could choose between four types of projects. Independently of the chosen type of project, all students had to go through the same phases, produce the same documents based on the same templates, and follow exactly the same process. This study focuses on one of projects—Android project, to see how much the application domain affects the course project independently of the chosen technology. Our results revealed some positive effects for the students doing game development compared to social application development to learn software architecture, like motivated to work with games, a better focus on quality attributes such as modifiability and testability during the development, production of software architectures of higher complexity, and more productive coding working for the project. However, we did not find significant differences in awarded grade between students choosing the two different domains.nb_NO
dc.language.isoengnb_NO
dc.publisherHindawi Publishing Corporationnb_NO
dc.relation.urihttp://www.hindawi.com/journals/ijcgt/2012/494232/
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleComparison of Learning Software Architecture by Developing Social Applications vs. Games on the Android Platformnb_NO
dc.typeJournal articlenb_NO
dc.typePeer reviewednb_NO
dc.description.versionpublishedVersionnb_NO
dc.source.pagenumber10nb_NO
dc.source.volume2012nb_NO
dc.source.journalInternational Journal of Computer Games Technologynb_NO
dc.identifier.doi10.1155/2012/494232
dc.identifier.cristin973431
dc.description.localcode© 2012 Bian Wu and Alf Inge Wang. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.nb_NO
cristin.unitcode194,63,10,0
cristin.unitnameInstitutt for datateknologi og informatikk
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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