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dc.contributor.authorØygardslia, Kristine
dc.date.accessioned2019-05-22T09:22:38Z
dc.date.available2019-05-22T09:22:38Z
dc.date.created2018-01-23T07:44:37Z
dc.date.issued2018
dc.identifier.citationLearning, Media & Technology. 2018, 43 (1), 85-100.nb_NO
dc.identifier.issn1743-9884
dc.identifier.urihttp://hdl.handle.net/11250/2598421
dc.description.abstractWhile there are several positive outcomes from implementing game design in a formal learning context, there are also challenges that have to be considered in order to improve game-based learning. This is explored in the article, using the concepts of activity frames and stancetaking, focusing on the social organization of the game design activity. Building on video data from one 6th grade class and one 7th grade class designing computer games based on their social studies curriculum, this article shows that tensions arise when students fail to agree on what the activity they are doing is really about: The academic content and what students commonly perceive as school activities, or a game design activity informed by their leisure time. The main argument is that the students position themselves as students, game designers or characters, and that this may cause tensions in the students’ social interactions.nb_NO
dc.description.abstract‘But this isn’t school’: exploring tensions in the intersection between school and leisure activities in classroom game designnb_NO
dc.language.isoengnb_NO
dc.title‘But this isn’t school’: exploring tensions in the intersection between school and leisure activities in classroom game designnb_NO
dc.typeJournal articlenb_NO
dc.typePeer reviewednb_NO
dc.description.versionacceptedVersionnb_NO
dc.source.pagenumber85-100nb_NO
dc.source.volume43nb_NO
dc.source.journalLearning, Media & Technologynb_NO
dc.source.issue1nb_NO
dc.identifier.doi10.1080/17439884.2017.1421553
dc.identifier.cristin1549578
dc.description.localcode© 2018. This is the authors' accepted and refereed manuscript to the article. The final authenticated version is available online at: http://dx.doi.org/10.1080/17439884.2017.1421553nb_NO
cristin.unitcode194,67,70,0
cristin.unitnameInstitutt for pedagogikk og livslang læring
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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