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dc.contributor.authorDaae, Johannes
dc.contributor.authorBoks, Casper
dc.date.accessioned2019-05-06T12:06:44Z
dc.date.available2019-05-06T12:06:44Z
dc.date.created2017-10-17T08:46:17Z
dc.date.issued2017
dc.identifier.citationIn Design for Behaviour Change: Theories and Practices of Designing for Change. Edited ByKristina Niedderer, Stephen Clune, Geke Luddennb_NO
dc.identifier.isbn9781472471987
dc.identifier.urihttp://hdl.handle.net/11250/2596608
dc.description.abstractHow users will respond to a certain design or interface, and to what extent this may or may not affect their behaviour as intended, depends as much on the choice of the design strategy as on how well the strategy has been applied. This chapter presents a tool called Dimensions of Behaviour Change, which offers a ‘crash course’ for designers in how the mind of the user works, and translated into aspects that the designer can work with in order to change behaviour. The tool is intended not only for inspiring designers, but also for guiding them towards finding the right opportunities and the right ways to nudge the user in the desired direction.nb_NO
dc.language.isoengnb_NO
dc.publisherTaylor & Francisnb_NO
dc.relation.ispartofDesign for Behaviour Change: Theories and Practices of Designing for Change
dc.titleTweaking interaction through understanding the usernb_NO
dc.typeChapternb_NO
dc.description.versionacceptedVersionnb_NO
dc.source.pagenumber74-92nb_NO
dc.identifier.doihttps://doi.org/10.4324/9781315576602
dc.identifier.cristin1505083
cristin.unitcode194,61,45,0
cristin.unitnameInstitutt for design
cristin.ispublishedtrue
cristin.fulltextpreprint
cristin.qualitycode2


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