Vis enkel innførsel

dc.contributor.authorNowostawski, Mariusz
dc.contributor.authorMcCallum, Simon
dc.contributor.authorMishra, Deepti
dc.date.accessioned2019-04-01T08:01:52Z
dc.date.available2019-04-01T08:01:52Z
dc.date.created2018-10-25T20:33:38Z
dc.date.issued2018
dc.identifier.citationComputer applications in engineering education. 2018, 26 (5), 1641-1652.nb_NO
dc.identifier.issn1061-3773
dc.identifier.urihttp://hdl.handle.net/11250/2592608
dc.description.abstractIt is a non‐trivial task for research‐centric courses in the software engineering curriculum to compete and engage students on the same level as the practical, software development courses. Practical software development courses and projects are inherently motivating to students, as they provide necessary elements such as agency, relatedness, and the strong sense of competence upon completing software engineering tasks. In contrast, reading research articles and technical white papers feels dry and non‐engaging. Nevertheless, a well‐balanced MSc programme curriculum covers both, learning through construction and practical courses as well as research courses. The main motivation for the development of game‐centric approaches to the research aspects of curriculum is to improve students’ interest and engagement with those courses. In this paper, we present the methodology and initial evaluations from three gamification strategies used in the Master's degree programme. These are: the game of reading and discussing research articles (GoRaD), the game of arguing and counter‐arguing, and combining research and practice. The paper presents our experimentation and initial evaluations of the use of those strategies, as well as plans for future development and enhancements.nb_NO
dc.language.isoengnb_NO
dc.publisherWileynb_NO
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleGamifying research in software engineeringnb_NO
dc.typeJournal articlenb_NO
dc.typePeer reviewednb_NO
dc.description.versionpublishedVersionnb_NO
dc.source.pagenumber1641-1652nb_NO
dc.source.volume26nb_NO
dc.source.journalComputer applications in engineering educationnb_NO
dc.source.issue5nb_NO
dc.identifier.doi10.1002/cae.21994
dc.identifier.cristin1623703
dc.description.localcode© 2018 The Authors. Computer Applications in Engineering Education Published by Wiley Periodicals Inc. This is an open access article under the terms of the Creative Commons Attribution License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.nb_NO
cristin.unitcode194,63,10,0
cristin.unitnameInstitutt for datateknologi og informatikk
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


Tilhørende fil(er)

Thumbnail

Denne innførselen finnes i følgende samling(er)

Vis enkel innførsel

Navngivelse 4.0 Internasjonal
Med mindre annet er angitt, så er denne innførselen lisensiert som Navngivelse 4.0 Internasjonal