Who Will Be the Leaders in Top Academic Positions in Entertainment Computing?
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To address the issue of under-represented women in Entertainment Computing (EC), this paper builds on a set of theoretical references and ongoing projects to propose a set of guidelines that can be used to set up projects to improve inclusion of female and other people at risk of exclusion in top academic positions in STEM and in Entertainment Computing. This set is fourfold, including: 1. Knowledge development phase; 2. A strategy development and implementation process; 3. A push for strategic international networking, deploying mentors closely aligned to the aforementioned strategy; and 4. Sharing the project’s findings with the community.