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dc.contributor.authorSkaraas, Sindre B
dc.contributor.authorGomez Escribano, Javier
dc.contributor.authorJaccheri, Maria Letizia
dc.date.accessioned2019-03-12T08:30:33Z
dc.date.available2019-03-12T08:30:33Z
dc.date.created2018-12-11T12:31:09Z
dc.date.issued2018
dc.identifier.isbn978-3-319-99425-3
dc.identifier.urihttp://hdl.handle.net/11250/2589645
dc.description.abstractThis project aims to provide increased understanding about how t o positively affect empathy by storytelling experience. This experience consists of a group of people that collaborate on telling a story by using a serious educational game. This study reports about the early evaluation of a serious educational game about empathy. By having players collaborate on telling a story, the game aims to exercise their empathic abilities. This study shows the exploratory phase aimed at proving the game concept and identifying points to be further developed. The game was evaluated in a workshop trial with 12 participants. This evaluation showed enough potential to warrant development into a more focused version that facilitates empathic responses.nb_NO
dc.language.isoengnb_NO
dc.publisherSpringer Verlagnb_NO
dc.relation.ispartofEntertainment Computing – ICEC 2018
dc.titlePlaying with Empathy Through a Collaborative Storytelling Gamenb_NO
dc.typeChapternb_NO
dc.description.versionacceptedVersionnb_NO
dc.identifier.doi10.1007/978-3-319-99426-0_26
dc.identifier.cristin1641613
dc.description.localcodeThis is a post-peer-review, pre-copyedit version of an article published in [Lecture Notes in Computer Science ] Locked until 25.8.2019 due to copyright restrictions. The final authenticated version is available online at: https://doi.org/10.1007/978-3-319-99426-0_26nb_NO
cristin.unitcode194,63,10,0
cristin.unitnameInstitutt for datateknologi og informatikk
cristin.ispublishedtrue
cristin.fulltextpreprint
cristin.qualitycode1


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