Blar i Øvrige samlinger på forfatter "Jaccheri, Maria Letizia"
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Empowering Social Innovators through Collaborative and Experiential Learning
Pappas, Ilias; Mora, Simone; Jaccheri, Maria Letizia; Mikalef, Patrick (Chapter, 2018)Educating social innovators in higher education is of great importance as many societal challenges exist. This study combines experiential learning with ICT tools to provide students with the needed competences and experiences ... -
Entertainment Computing-A Key for Improving Inclusion and Reducing Gender Gap?
Gomez Escribano, Javier; Jaccheri, Maria Letizia; Baalsrud Hauge, Jannicke (Chapter, 2018)Entertainment Computing application areas are increasing day after day. The same way serious games become part of the teaching materials as schools, they can be useful tools to improve inclusion of people with special needs ... -
Evaluating digital creativity support for children: A systematic literature review
Hagen, Marte Hoff; Cruzes, Daniela Soares; Jaccheri, Maria Letizia; Fails, Jerry Alan (Peer reviewed; Journal article, 2023)Creativity, the process of creating something new and valuable, benefits children by improving their skills and development, encouraging interaction and engagement, and enabling the generation and expression of novel ideas. ... -
Evaluation of team dynamics in Norwegian projects for IT students
Ahmed, Salah Uddin; Sundbø, Ingrid; Kvisli, Jon; Gulla, Jon Atle; Jaccheri, Maria Letizia; Nguyen Duc, Anh (NIK;, Journal article; Peer reviewed, 2018)The need for teaching realistic software development in project courses has increased in a global scale. It has always been challenges in cooperating fast-changing software technologies, development methodologies and ... -
Experimenting a Digital Collaborative Platform for Supporting Social Innovation in Multiple Settings
Vilarinho, Thomas; Floch, Jacqueline; Pappas, Ilias; Mora, Simone; Oliveira, Manuel Fradinho; Dinant, Inès; Jaccheri, Maria Letizia (Chapter, 2018)Social Innovation is gaining popularity as an approach to address societal challenges. Governments, charities, NGOS and organizations are taking up the role of facilitating citizens participation into social innovation ... -
Exploring children’s learning experience in constructionism-based coding activities through design-based research
Papavlasopoulou, Sofia; Giannakos, Michail; Jaccheri, Maria Letizia (Journal article; Peer reviewed, 2019) -
Exploring children’s learning experience in constructionism-based coding activities through design-based research
Papavlasopoulou, Sofia; Giannakos, Michail; Jaccheri, Maria Letizia (Journal article; Peer reviewed, 2019)Over the last few years, the integration of coding activities for children in K-12 education has flourished. In addition, novel technological tools and programming environments have offered new opportunities and increased ... -
Facilitating learning and startup formation in experience-based courses — A team-centered model
Cico, Orges; Jaccheri, Maria Letizia; Nguyen Duc, Anh (Peer reviewed; Journal article, 2021)Context: This full research paper presents an experience-based course designed around a semester-long external Innovation Bootcamp. Objective: We evaluated the impact of the Innovation Bootcamp on students’ learning and ... -
Family members and health care workers' perspectives on motivational factors of participation in physical activity for people with intellectual disability: A qualitative study
Michalsen, Henriette; Wangberg, Silje C; Anke, Audny; Hartvigsen, Gunnar; Jaccheri, Maria Letizia; Arntzen, Cathrine (Peer reviewed; Journal article, 2020)Background People with intellectual disabilities (ID) have lower levels of physical activity than the general population. The aim of this study was to understand the motivational factors of participation in physical ... -
From players to makers: An empirical examination of factors that affect creative game development
Giannakos, Michail; Jaccheri, Maria Letizia (Journal article, 2018)The recent incremental growth of tangible and programming technologies has made it possible for teenagers to engage in creative game development activities. The aim of this work is to increase knowledge on the factors that ... -
Gamifying informal learning activities using interactive displays: an empirical investigation of students’ learning and engagement
Ioannis, Leftheriotis; Giannakos, Michail; Jaccheri, Maria Letizia (Journal article; Peer reviewed, 2017)Interactive displays (IDs) are increasingly employed in informal learning environments, where they are seen as a medium for enhancing students’ creativity, and engagement. Due to the larger space they provide and thus the ... -
GE@ ICSE: Third Workshop on Gender Equality, Diversity, and Inclusion in Software Engineering
Jaccheri, Maria Letizia; Jamal, Lafifa; Lenarduzzi, Valentina (Journal article, 2023)The software engineering community is realising that diversity plays a key role to the creation of a successful and competitive context for software development and research. Such diversity refers to the combination many ... -
Gender Equality in Information Technology Processes: A Systematic Mapping Study
Patón-Romero, Jose David; Block, Sunniva; Ayala, Claudia; Jaccheri, Maria Letizia (Journal article, 2023)Information Technology (IT) plays a key role in the world we live in. As such, its relation to the 17 Sustainable Development Goals (SDGs) stated by the United Nations to improve lives and health of the people and the ... -
Gender Issues in Computer Science Research, Education, and Society
Jaccheri, Maria Letizia (Chapter, 2022)Women are underrepresented in Computer Science disciplines at all levels, from undergraduate and graduate studies to participation and leadership in academia and industry. Increasing female representation in the field is ... -
Guidelines for research and design of software for children with ASD in e-health
Bondioli, Mariasole; Buzzi, Maria Claudia; Buzzi, Marina; Chessa, Stefano; Jaccheri, Maria Letizia; Senetti, Caterina; Pelagatti, Susanna (Peer reviewed; Journal article, 2023)Autism spectrum disorder (ASD) is a neuro-developmental disorder that results in narrow interest and impairments in communication and social relationships. Usually, unknown contexts generate anxiety and frustration in ... -
HikePal: A mobile exergame to motivate people with intellectual disabilities to do outdoor physical activities
Torrado, Juan Carlos; Jaccheri, Maria Letizia; Pelagatti, Susanna; Wold, Ida (Peer reviewed; Journal article, 2022)People with intellectual disabilities often have a sedentary lifestyle that can lead to long-term issues like cardiovascular diseases, diabetes, obesity and depression. Although literature shows that the main reason for ... -
hUGe2: An Interdisciplinary Research Program for Sustainability
Patón-Romero, Jose David; Jaccheri, Maria Letizia (Chapter, 2021)The continuous adoption and evolution of technology in all aspects and areas of our lives and our environment entails new and complex challenges and asks for interdisciplinary perspective to avoid biases that affect ... -
Identifying Dropout Factors in Information Technology Education: A Case Study
Giannakos, Michail; Aalberg, Trond; Divitini, Monica; Jaccheri, Maria Letizia; Mikalef, Patrick; Pappas, Ilias; Sindre, Guttorm (Journal article, 2017)Educators and researchers have been working to understand the reasons that may be contributing to high dropout rates, and low rates of participation, by females in the computer and information sciences discipline. Along ... -
Improving Girls’ Perception of Computer Science as a Viable Career Option through Game Playing and Design: Lessons from a Systematic Literature Review
Sharma, Kshitij; Torrado Vidal, Juan Carlos; Gomez, Javier; Jaccheri, Maria Letizia (Peer reviewed; Journal article, 2020)The objective of exposing girls to Computer Science as a career option has led to research directed towards gaming activities for girls. These activities include both game play and game design. Research about gaming ... -
In.Line: A Navigation Game For Visually Impaired People
Giarre, Laura; Tinnirello, Ilenia; Jaccheri, Maria Letizia (Chapter, 2017)In.line is a novel game based on a navigation system, called ARIANNA (pAth Recognition for Indoor Assisted NavigatioN with Augmented perception, [1]), primarily designed for visually impaired people permitting to navigate ...