• Avalanche Simulations using Fracture Mechanics on the GPU 

      Boge, Øivind Laupstad (Master thesis, 2014)
      Snow is an extremely complex material due to the structure of snow crystals and how snow behaves when it is settled within snow layers. These factors makes it hard to accurately simulate how snow layers are affected by ...
    • Comparing Datasets From Consecutively 3D-Scanned Objects 

      Solstad, Kim Rune (Master thesis, 2015)
      Develop a technique for measuring erosion using 3D-scans.
    • Electromagnetic Wave Coverage via Ray Tracing on GPUs 

      Sandvei, Mads Buvik (Master thesis, 2014)
      With the appearance of libraries such as NVIDIA's CUDA programming environment and and NIDIA's OptiX ray tracing framework, we can make use of the processing power of modern GPUs to perform compute-intensive simulations. ...
    • Evolution in Materio: - En Kaotisk Tilnærming 

      Flogard, Eirik Lund (Master thesis, 2015)
      Denne avhandlingen omhandler et konsept kalt Evolution in Materio, der man gjennom datakontrollert evolusjon forsøker å utnytte et materies naturlige egenskaper for å løse oppgaver eller utføre beregninger. Motivasjonen ...
    • Mining Bitcoins using a Heterogeneous Computer Architecture 

      Langland, Torbjørn; Skordal, Kristian Klomsten (Master thesis, 2015)
      Recent years have seen the emergence of a new class of currencies, called cryptocurrencies. These currencies use cryptography to provide security and peer-to-peer networking to provide a decentralized system. Bitcoin is the ...