• 3D modelling using Leap Motion - Focusing on homogeneous transforms 

      Reiten, John Edvard (Master thesis, 2014)
      In this project, an implementation of an interactive application that focus on how to do homogeneous transformations using Leap Motion as the interaction interface have been made. A literature study was conducted in the ...
    • A novel approach to GUI layout testing 

      Hasselknippe, Kristian Fjeld (Master thesis, 2017)
      In this thesis we design and develop a novel approach to GUI testing, which focuses on validating GUI layouts. This is achieved by establishing a categorization of common layout errors found in modern apps, and encoding ...
    • Evaluating a Game Design for Language Learning - Exploiting Psychological Needs to increase Motivation for Learning 

      Berg, Malin Aas (Master thesis, 2013)
      When students today start their university education, they are faced with a whole new world. In addition to the demanding curriculum which is complex and takes a great amount of time to learn, they are suddenly faced with ...
    • Explanation-Aware Army Builder for Warhammer 40k 

      Zikic, Nenad (Master thesis, 2016)
      The goal of this thesis is to design, implement and test the explanation-aware case base reasoning system for Warhammer 40k as described in the project of the same name. The system uses object oriented case base reasoning, ...
    • Framework for Real-Time Editing of Endless Procedural Terrains 

      Helsing, Johan Klokkhammer (Master thesis, 2014)
      Procedural content generation is the act of creating video game content automatically, through algorithmic means. In online procedural generation, content is generated as the game is running on the consumer's computer. Online ...
    • Generalization of Named Entities - Using Linked Data 

      Næss, Sindre (Master thesis, 2015)
      In the climate sciences, it is not feasible for a scientist to read more than a small fraction of all the papers currently being published. Our group is attempting to help climate scientists by making a tool for discovering ...
    • Jigsaw EMF Editor 

      Hungnes, Oddvar (Master thesis, 2016)
      The design, implementation and evaluation of a general-purpose editor for the Eclipse Modeling Framework, based on the jigsaw puzzle metaphor.
    • Simulating Cyclists in a Simulator with the use of Behaviour Trees 

      Abrahamsen, Rune Nilsen (Master thesis, 2016)
      The thesis starts by explaining the theory behind the AI agent. This includes a study of cyclist laws, rules and behaviours in Norway, and a state-of-the-art explanation of behaviour trees in games. After this, the thesis ...
    • User Preferences for Video Game Delivery - A Case Study of Cloud Gaming 

      Richstad, Ole Kristian Brenne (Master thesis, 2015)
      In the recent years there have been a number of video game streaming platforms emerging on the market. Cloud gaming services like OnLive and PlayStation Now may ultimately prove successful in tapping the Internet to deliver ...
    • Virtual humans in the Virtual Hospital 

      Mosand, Andreas Rong (Master thesis, 2015)
      Described in this thesis are the details behind the implementation of virtual hu- mans into NTNU's virtual university hospital in Second Life. These virtual hu- mans played as patients, and it will be discussed how such ...