Blar i NTNU Open på forfatter "Vereijken, Beatrix"
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A physical activity reference data-set recorded from older adults using body-worn inertial sensors and video technology?The ADAPT study data-set
Bourke, Alan; Ihlen, Espen Alexander F.; Bergquist, Ronny; Wik, Per Bendik; Vereijken, Beatrix; Helbostad, Jorunn L. (Journal article; Peer reviewed, 2017)Physical activity monitoring algorithms are often developed using conditions that do not represent real-life activities, not developed using the target population, or not labelled to a high enough resolution to capture the ... -
The Adapted Lifestyle-Integrated Functional Exercise Program for Preventing Functional Decline in Young Seniors: Development and Initial Evaluation
Schwenk, Michael; Bergquist, Ronny; Boulton, Elisabeth; Van Ancum, Jeanine M.; Nerz, Corinna; Weber, Michaela; Barz, Carolin; Jonkman, Nini H.; Taraldsen, Kristin; Helbostad, Jorunn L.; Vereijken, Beatrix; Pijnappels, Mirjam; Maier, Andrea B.; Zhang, Wei; Becker, Clemens; Todd, Chris; Clemson, Lindy; Hawley-Hague, H. (Peer reviewed; Journal article, 2019)Background: The Lifestyle-integrated Functional Exercise (LiFE) program is an intervention integrating balance and strength activities into daily life, effective at reducing falls in at-risk people ≥70 years. There is ... -
App-based Self-administrable Clinical Tests of Physical Function: Development and Usability Study
Bergquist, Ronny; Vereijken, Beatrix; Mellone, Sabato; Corzani, Mattia; Helbostad, Jorunn L.; Taraldsen, Kristin (Journal article; Peer reviewed, 2020)Background: Objective measures of physical function in older adults are widely used to predict health outcomes such as disability, institutionalization, and mortality. App-based clinical tests allow users to assess their ... -
Assessing Motivational Differences Between Young and Older Adults When Playing an Exergame
Subramanian, Sruti; Dahl, Yngve; Skjæret-Maroni, Nina; Vereijken, Beatrix; Svanæs, Dag (Peer reviewed; Journal article, 2019)Background: Currently, exergames are used by different age groups for both recreational and training/rehabilitation purposes. However, little is known about how to design exergames so that they are motivating for specific ... -
The association of basic and challenging motor capacity with mobility performance and falls in young seniors
Gordt, Katharina; Paraschiv-Ionescu, Anisoara; Mikolaizak, A. Stefanie; Taraldsen, Kristin; Mellone, Sabato; Bergquist, Ronny; Van Ancum, Jeanine M.; Nerz, Corinna; Pijnappels, Mirjam; Maier, Andrea B.; Helbostad, Jorunn L.; Vereijken, Beatrix; Becker, Clemens; Aminian, Kamiar; Schwenk, Michael (Peer reviewed; Journal article, 2020)Background Understanding the association between motor capacity (MC) (what people can do in a standardized environment), mobility performance (MP) (what people actually do in real-life) and falls is important for early ... -
Balance training in older adults using exergames: Game speed and cognitive elements affect how seniors play
Anders, Phillipp; Bengtson, Espen Ingvald; Grønvik, Karoline Blix; Skjæret-Maroni, Nina; Vereijken, Beatrix (Peer reviewed; Journal article, 2020)Falls in older adults are a serious threat to their health and independence, and a prominent reason for institutionalization. Incorrect weight shifts and poor executive functioning have been identified as important causes ... -
Classification of movement quality in a weight-shifting exercise
Vonstad, Elise Klæbo; Su, Xiaomeng; Vereijken, Beatrix; Nilsen, Jan Harald; Bach, Kerstin (Journal article; Peer reviewed, 2018)In exercise games, it is often possible to gain rewards, i.e. points, by only partly completing an intended movement, which can undermine the effect of using such games for exercise. To ensure usability and reliability of ... -
Comparison of a Deep Learning-Based Pose Estimation System to Marker-Based and Kinect Systems in Exergaming for Balance Training
Vonstad, Elise Klæbo; Su, Xiaomeng; Vereijken, Beatrix; Bach, Kerstin; Nilsen, Jan Harald (Peer reviewed; Journal article, 2020)Using standard digital cameras in combination with deep learning (DL) for pose estimation is promising for the in-home and independent use of exercise games (exergames). We need to investigate to what extent such DL-based ... -
Complexity of daily physical activity is more sensitive than conventional metrics to assess functional change in younger older adults
Zhang, Wei; Schwenk, Michael; Mellone, Sabato; Paraschiv-Ionescu, Anisoara; Vereijken, Beatrix; Pijnappels, Mirjam; Mikolaizak, A. Stefanie; Boulton, Elisabeth; Jonkman, Nini H.; Maier, Andrea B.; Klenk, Jochen; Helbostad, Jorunn L.; Taraldsen, Kristin; Aminian, Kamiar (Journal article; Peer reviewed, 2018)The emerging mHealth applications, incorporating wearable sensors, enables continuous monitoring of physical activity (PA). This study aimed at analyzing the relevance of a multivariate complexity metric in assessment of ... -
Concurrent validity and reliability of the Community Balance and Mobility Scale in young-older adults.
Weber, Michaela; Van Ancum, Jeanine M.; Bergquist, Ronny; Taraldsen, Kristin; Gordt, Katharina; Mikolaizak, A. Stefanie; Nerz, Corinna; Pijnappels, Mirjam; Jonkman, Nini H.; Maier, Andrea B.; Helbostad, Jorunn L.; Vereijken, Beatrix; Becker, Clemens; Schwenk, Michael (Journal article; Peer reviewed, 2018)Background With the growing number of young-older adults (baby-boomers), there is an increasing demand for assessment tools specific for this population, which are able to detect subtle balance and mobility deficits. ... -
Designing for movement quality in exergames: Lessons learned from observing senior citizens playing stepping games
Skjæret, Nina; Nawaz, Ather; Ystmark, Kristine Midjås; Dahl, Yngve; Helbostad, Jorunn L.; Svanæs, Dag; Vereijken, Beatrix (Journal article; Peer reviewed, 2015)Background: Exergames are increasingly used as an exercise intervention to reduce fall risk in elderly. However, few exergames have been designed specifically for elderly, and we lack knowledge about the characteristics ... -
Digital technology to deliver a lifestyle-integrated exercise intervention in young seniors – the PreventIT feasibility randomised controlled trial
Taraldsen, Kristin; Mikolaizak, A. Stefanie; Maier, Andrea B.; Mellone, Sabato; Boulton, Elisabeth; Aminian, Kamiar; Becker, Clemens; Chiari, Lorenzo; Follestad, Turid; Gannon, Brenda; Ionescu, Anisoara; Pijnappels, Mirjam; Saltvedt, Ingvild; Schwenk, Michael; Todd, Chris; Yang, Fan Bella; Zacchi, Anna; Van Ancum, Jeanine M.; Vereijken, Beatrix; Helbostad, Jorunn L. (Peer reviewed; Journal article, 2020)Background: Behavioral change is the key to alter individuals’ lifestyle from sedentary to active. The aim was to assess the feasibility of delivering a Lifestyle-integrated Functional Exercise programme and evaluate the ... -
The Effect of Increased Gait Speed on Asymmetry and Variability in Children With Cerebral Palsy
Brændvik, Siri Merete; Goihl, Tobias; Braaten, Ragnhild Sunde; Vereijken, Beatrix (Journal article; Peer reviewed, 2020)Gait of children and adolescents with cerebral palsy (CP) is often reported to be more asymmetric and variable than gait of typically developing (TD) peers. As this may lead to less stable and less efficient gait, a relevant ... -
Effect of order of difficulty level on body movements and brain activity during balance-based exergaming : an experimental study with healthy young adults
Molde, Ingunn (Master thesis, 2017)Background: Exergaming refers to exercise through videogames, and is increasingly used to train both physical and cognitive functions. Increasing the difficulty level of the game is often a natural part of gaming, and ... -
Effectiveness of resistance training in combination with botulinum toxin-A on hand and arm use in children with cerebral palsy: a pre-post intervention study
Elvrum, Ann-Kristin Gunnes; Brændvik, Siri Merete; Sæther, Rannei; Lamvik, Torarin; Vereijken, Beatrix; Roeleveld, Karin (Journal article; Peer reviewed, 2012)Background The aim of this pilot study was to examine the effects of additional resistance training after use of Botulinum Toxin-A (BoNT-A) on the upper limbs in children with cerebral palsy (CP). Methods Ten children ... -
Effects of asymmetrical medical conditions on lower limb dominance: A theoretical review
Wennerfeldt, Dorthe Elisabeth (Master thesis, 2013)Research question of the theoretical review: Medical conditions that cause an asymmetry in the functions of the lower extremities – will they also affect limb dominance? Methods: A theoretical review with searches in ... -
Effects of walking speed on gait and asymmetry in children and adolescents with Cerebral Palsy
Roelvink, Else-Marte (Master thesis, 2013)Children with spastic Cerebral Palsy walk with limitations such as muscle weakness, spasticity, bone deformities and instable joints. This study investigated the effect of walking speed on gait and asymmetry parameters in ... -
Endring i Gange og Fysisk Aktivitetsnivå etter Intensiv Trening på Gangfunksjon; En kvantitativ Gruppebasert Case- Studie
Malnes, Vilde Riksheim (Master thesis, 2019)Bakgrunn: I dag er hjerneslag et verdensomfattende problem og i Norge er det den tredje største årsaken til død. Likevel overlever majoriteten av hjerneslagrammede, men mange har vedvarende funksjonsnedsettelser livet ut. ... -
Exercise and rehabilitation delivered through exergames in older adults: An integrative review of technologies, safety and efficacy
Maroni, Nina Skjæret; Nawaz, Ather; Morat, Tobias; Schoene, Daniel; Helbostad, Jorunn L.; Vereijken, Beatrix (Peer reviewed; Journal article, 2015)Background: There has been a rapid increase in research on the use of virtual reality (VR) and gaming technology as a complementary tool in exercise and rehabilitation in the elderly population. Although a few recent ... -
Exergames Inherently Contain Cognitive Elements as Indicated by Cortical Processing
Anders, Phillipp; Lehmann, Tim; Müller, Helen; Grønvik, Karoline Blix; Skjæret-Maroni, Nina; Baumeister, Jochen; Vereijken, Beatrix (Journal article; Peer reviewed, 2018)Exergames are increasingly used to train both physical and cognitive functioning, but direct evidence whether and how exergames affect cortical activity is lacking. Although portable electroencephalography (EEG) can be ...