Blar i NTNU Open på forfatter "Vereijken, Beatrix"
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Digital technology to deliver a lifestyle-integrated exercise intervention in young seniors – the PreventIT feasibility randomised controlled trial
Taraldsen, Kristin; Mikolaizak, A. Stefanie; Maier, Andrea B.; Mellone, Sabato; Boulton, Elisabeth; Aminian, Kamiar; Becker, Clemens; Chiari, Lorenzo; Follestad, Turid; Gannon, Brenda; Ionescu, Anisoara; Pijnappels, Mirjam; Saltvedt, Ingvild; Schwenk, Michael; Todd, Chris; Yang, Fan Bella; Zacchi, Anna; Van Ancum, Jeanine M.; Vereijken, Beatrix; Helbostad, Jorunn L. (Peer reviewed; Journal article, 2020)Background: Behavioral change is the key to alter individuals’ lifestyle from sedentary to active. The aim was to assess the feasibility of delivering a Lifestyle-integrated Functional Exercise programme and evaluate the ... -
Ecological validity of a deep learning algorithm to detect gait events from real-life walking bouts in mobility-limiting diseases
Romijnders, Robbin; Salis, Francesca; Hansen, Clint; Küderle, Arne; Paraschiv-Ionescu, Anisoara; Cereatti, Andrea; Alcock, Lisa; Aminian, Kamiar; Becker, Clemens; Bertuletti, Stefano; Bonci, Tecla; Brown, Philip; Buckley, Ellen; Cantu, Alma; Carsin, Anne-Elie; Caruso, Marco; Caulfield, Brian; Chiari, Lorenzo; D'Ascanio, Ilaria; Del Din, Silvia; Eskofier, Björn; Fernstad, Sara Johansson; Fröhlich, Marceli Stanislaw; Garcia Aymerich, Judith; Gazit, Eran; Hausdorff, Jeffrey M.; Hiden, Hugo; Hume, Emily; Keogh, Alison; Kirk, Cameron; Kluge, Felix; Koch, Sarah; Mazzà, Claudia; Megaritis, Dimitrios; Micó-Amigo, Encarna; Müller, Arne; Palmerini, Luca; Rochester, Lynn; Schwickert, Lars; Scott, Kirsty; Sharrack, Basil; Singleton, David; Soltani, Abolfazl; Ullrich, Martin; Vereijken, Beatrix; Vogiatzis, Ioannis; Yarnall, Alison; Schmidt, Gerhard; Maetzler, Walter (Peer reviewed; Journal article, 2023)Introduction: The clinical assessment of mobility, and walking specifically, is still mainly based on functional tests that lack ecological validity. Thanks to inertial measurement units (IMUs), gait analysis is shifting ... -
The Effect of Increased Gait Speed on Asymmetry and Variability in Children With Cerebral Palsy
Brændvik, Siri Merete; Goihl, Tobias; Braaten, Ragnhild Sunde; Vereijken, Beatrix (Journal article; Peer reviewed, 2020)Gait of children and adolescents with cerebral palsy (CP) is often reported to be more asymmetric and variable than gait of typically developing (TD) peers. As this may lead to less stable and less efficient gait, a relevant ... -
Effect of order of difficulty level on body movements and brain activity during balance-based exergaming : an experimental study with healthy young adults
Molde, Ingunn (Master thesis, 2017)Background: Exergaming refers to exercise through videogames, and is increasingly used to train both physical and cognitive functions. Increasing the difficulty level of the game is often a natural part of gaming, and ... -
Effectiveness of resistance training in combination with botulinum toxin-A on hand and arm use in children with cerebral palsy: a pre-post intervention study
Elvrum, Ann-Kristin Gunnes; Brændvik, Siri Merete; Sæther, Rannei; Lamvik, Torarin; Vereijken, Beatrix; Roeleveld, Karin (Journal article; Peer reviewed, 2012)Background The aim of this pilot study was to examine the effects of additional resistance training after use of Botulinum Toxin-A (BoNT-A) on the upper limbs in children with cerebral palsy (CP). Methods Ten children ... -
Effects of asymmetrical medical conditions on lower limb dominance: A theoretical review
Wennerfeldt, Dorthe Elisabeth (Master thesis, 2013)Research question of the theoretical review: Medical conditions that cause an asymmetry in the functions of the lower extremities – will they also affect limb dominance? Methods: A theoretical review with searches in ... -
Effects of walking speed on gait and asymmetry in children and adolescents with Cerebral Palsy
Roelvink, Else-Marte (Master thesis, 2013)Children with spastic Cerebral Palsy walk with limitations such as muscle weakness, spasticity, bone deformities and instable joints. This study investigated the effect of walking speed on gait and asymmetry parameters in ... -
Endring i Gange og Fysisk Aktivitetsnivå etter Intensiv Trening på Gangfunksjon; En kvantitativ Gruppebasert Case- Studie
Malnes, Vilde Riksheim (Master thesis, 2019)Bakgrunn: I dag er hjerneslag et verdensomfattende problem og i Norge er det den tredje største årsaken til død. Likevel overlever majoriteten av hjerneslagrammede, men mange har vedvarende funksjonsnedsettelser livet ut. ... -
Exercise and rehabilitation delivered through exergames in older adults: An integrative review of technologies, safety and efficacy
Maroni, Nina Skjæret; Nawaz, Ather; Morat, Tobias; Schoene, Daniel; Helbostad, Jorunn L.; Vereijken, Beatrix (Peer reviewed; Journal article, 2015)Background: There has been a rapid increase in research on the use of virtual reality (VR) and gaming technology as a complementary tool in exercise and rehabilitation in the elderly population. Although a few recent ... -
Exergames Inherently Contain Cognitive Elements as Indicated by Cortical Processing
Anders, Phillipp; Lehmann, Tim; Müller, Helen; Grønvik, Karoline Blix; Skjæret-Maroni, Nina; Baumeister, Jochen; Vereijken, Beatrix (Journal article; Peer reviewed, 2018)Exergames are increasingly used to train both physical and cognitive functioning, but direct evidence whether and how exergames affect cortical activity is lacking. Although portable electroencephalography (EEG) can be ... -
Exergaming for Elderly: Subjective Experiences and Objective Movement Characteristics
Vonstad, Elise Klæbo (Master thesis, 2014)Background: It is important for elderly to stay healthy and independent for as long as possible, and falls are a major cause for loss of independence. Physical activity aimed at improving balance that includes large movements ... -
Exergaming in Older Adults: Movement Characteristics While Playing Stepping Games
Skjæret-Maroni, Nina; Vonstad, Elise; Ihlen, Espen Alexander F.; Tan, Xiang chun; Helbostad, Jorunn L.; Vereijken, Beatrix (Journal article; Peer reviewed, 2016)Despite frequent use of exergames in intervention studies to improve physical function in older adults, we lack knowledge about the movements performed during exergaming. This causes difficulties for interpreting results ... -
Exergaming in older adults: the effects of game characteristics on brain activity and physical activity
Müller, Helen Martha; Baumeister, Jochen; Bardal, Ellen Marie; Vereijken, Beatrix; Skjæret-Maroni, Nina (Peer reviewed; Journal article, 2023)Introduction: Exergames are increasingly used in rehabilitation settings for older adults to train physical and cognitive abilities. To meet the potential that exergames hold, they need to be adapted to the individual ... -
Exergaming in older adults: Use, user experiences, and the relationship between game elements and movement characteristics
Maroni, Nina Skjæret (Doctoral thesis at NTNU;2016:227, Doctoral thesis, 2016)NORSK SAMMENDRAG: Exergaming for eldre Bruk, brukervennlighet og forholdet mellom spill elementer og bevegelseskarakteristikker - Etter introduksjonen av det Playstation-baserte spillet Dance Dance Revolution (DDR) i ... -
Experiences of Stroke Survivors and Clinicians With a Fully Immersive Virtual Reality Treadmill Exergame for Stroke Rehabilitation: A Qualitative Pilot Study
Moan, Merete Endresen; Vonstad, Elise Klæbo; Su, Xiaomeng; Vereijken, Beatrix; Solbjør, Marit; Skjæret-Maroni, Nina (Peer reviewed; Journal article, 2021)Use of VR-games is considered a promising treatment approach in stroke rehabilitation. However, there is little knowledge on the use and expectations of patients and health professionals regarding the use of treadmill ... -
Exploring the Influence of Tech Savviness and Physical Activity in Older Adults Playing an Exergame
Subramanian, Sruti; De Moor, Katrien; Vereijken, Beatrix; Dahl, Yngve; Svanæs, Dag (Chapter, 2022)Exergames are widely being used for various serious purposes such as training balance in older adults. However, despite the potential and growing attention given to such movement-based applications, there is lack of knowledge ... -
Feasibility of VR exergames for gait training in post-stroke patients
Souza, Andréa Silva (Master thesis, 2020)Sammendrag [Hensikt] Denne studien hadde som formål å undersøke gjennomførbarhet av et virtuelt reality (VR) gangtreningsspill rettet mot gangsymmetri hos personer etter hjerneslag. [Deltakere og metode] Studien ble utført ... -
High-level mobility in adults with traumatic brain injury and adults bom with very low birth weight
Hamborg, Inger Helene (Master thesis, 2012)Background and aim: Persons sustaining different types of brain injury may experience difficulties with advanced mobility. Both persons with traumatic brain injury (TBI) and persons born with very low birth weight (VLBW) ... -
Hvordan opplever personer med hjerneslag og terapeuter utprøvingen av et VR-basert opptreningsspill utført på en tredemølle?
Endresen, Merete (Master thesis, 2019)Bakgrunn: Teknologibasert rehabilitering med bruk av VR-teknologi, blir i dag anvendt i den vestlige verden. Effekten av teknologibasert rehabilitering har vist seg å være like bra eller bedre sammenlignet med tradisjonell ... -
Impact of adherence to a lifestyle-integrated programme on physical function and behavioural complexity in young older adults at risk of functional decline: a multicentre RCT secondary analysis
Mikolaizak, A Stefanie; Taraldsen, Kristin; Boulton, Elisabeth; Gordt, Katharina; Maier, Andrea Britta; Mellone, Sabato; Hawley-Hague, Helen; Aminian, Kamiar; Chiari, Lorenzo; Paraschiv-Ionescu, Anisoara; Pijnappels, Mirjam; Todd, Chris; Vereijken, Beatrix; Helbostad, Jorunn L.; Becker, Clemens (Peer reviewed; Journal article, 2022)Context Long-term adherence to physical activity (PA) interventions is challenging. The Lifestyle-integrated Functional Exercise programmes were adapted Lifestyle-integrated Functional Exercise (aLiFE) to include more ...