Blar i NTNU Open på emneord "Game based learning"
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Because it is Fun: Investigating Motives of Fake News Sharing with Exploratory Game Quests
(Chapter, 2020)Exploratory learning has become a widely applied, pedagogical concept. One approach to encourage exploratory knowledge creation are situated game experiences. Putting learners in quest-based environments can thereby support ... -
Development of educational activity based on the learning factory in order to enhance learning experience
(Master thesis, 2016-09-29)Purpose: The following thesis describes development of educational activity in order to enhance students’ practical and theoretical knowledge on topics of kaizen, waste types, efficiency, push/pull production systems, in ... -
Dynamic Pervasive Storytelling in Long Lasting Learning Games
(Journal article; Peer reviewed, 2015)Pervasive gaming is a reality‑based gaming genre originating from alternative theatrical forms in which the performance becomes a part of the players⠒ everyday life. In recent years much research has been done on pervasive ... -
Evaluating the effectiveness of game-based learning for teaching refugee children Arabic using the integrated LEAGUÊ-GQM approach
(Peer reviewed; Journal article, 2022)Game-based learning (GBL) is widely utilised in various domains and continues to receive interest and attention from researchers and practitioners alike. However, there is still a lack of empirical evidence concerning its ...