• Evolutionary Game Prototyping using the Unreal Development Kit 

      Guldbrandsen, Kjetil; Storstein, Kjell Ivar Bekkerhus (Master thesis, 2010)
      The goal of this thesis was to evaluate the Unreal Development Kit (UDK)as an evolutionary game prototyping tool. To conduct this evaluation in arealistic setting, a prototype of a game concept was to be implemented usingthis ...
    • [ExerGames] Play to get fit 

      Bui, Quit Phoung; Hoff, Håkon Arnø (Master thesis, 2020)
      Det har blitt mer vanlig med et sittestillende liv, noe som fører til flere blir overvektige med hjerte- og karsykdommer. For å unngå dette, så må man øke sin fysiske aktivitet som kan være vanskelig for enkelte. Exergames ...
    • Exergaming can be an innovative way of enjoyable high-intensity interval training. 

      Moholdt, Trine; Weie, Stian; Chorianopoulos, Konstantinos; Wang, Alf Inge; Hagen, Kristoffer (Journal article; Peer reviewed, 2017)
      Objectives: Exergames can replace sedentary time spent on computer gaming with physical activity. Previous research has found exergaming to elicit light-to-moderate exercise intensity. Our primary aim was to examine the ...
    • Exermon - Play to Get Strong 

      Høivik, Torbjørn; Olsen, Gaute Meek (Master thesis, 2016)
      Today humans in modern societies are running higher risks of developing weight-related diseases compared to earlier generations. This is evidenced by a trend of a larger percentage of people being overweight or obese in ...
    • Exploring Collaboration in Video Games for Children - Game Prototype and Experiment 

      Hovind, David Johän (Master thesis, 2016)
      Children today, are exposed to video games from an early age in the form of tablets, smart phones and computers. Social interaction is a big part of why we play video games and is a way for us to socialize with friends and ...
    • Exploring Methods and Guidelines for Child-Computer Interaction Research with Refugee Children 

      Tahir, Rabail; Wang, Alf Inge (Journal article; Peer reviewed, 2019)
      There exist many guidelines and methods on how to do Child-Computer Interaction (CCI) research, but very few focusing specifically on refugee children with a challenging background. The complex situations and multiple ...
    • Fitogotchi - An Exergame Designed to Change People's Everyday Physical Activity Habits 

      Dalseth, Jonas Andre (Master thesis, 2017)
      As people in the modern society adopt increasingly sedentary lifestyles, health problems like obesity, cardiovascular diseases, bone and joint diseases and some types of cancer, became more widespread then before. In ...
    • FlipBoard - Unexplored Genres in Exergames 

      Elnan, Sigrid Greiff; Stabell, Vilde Voss (Master thesis, 2023)
      En økende trend av stillesittende adferd fører til en rekke ulike helseproblemer. Exergame-spill, videospill som forårsaker anstrengelse med fysiske elementer, prøver å løse dette problemet ved å tilby effektiv trening ...
    • FlipBoard - Unexplored Genres in Exergames 

      Elnan, Sigrid Greiff; Stabell, Vilde Voss (Master thesis, 2023)
      En økende trend av stillesittende adferd fører til en rekke ulike helseproblemer. Exergame-spill, videospill som forårsaker anstrengelse med fysiske elementer, prøver å løse dette problemet ved å tilby effektiv trening ...
    • Framework for java games to learn software architecture 

      Mosti, Øyvind Andre (Master thesis, 2009)
      The project explores how we can make and use a java game development framework to shorten the development process in small projects connected to a course in software architecture at NTNU. The framework should let the ...
    • Framework for Multi-player GameWall Interaction 

      Gamnes, Vegard; Elvemo, Aleksander Aanesl. (Master thesis, 2013)
      This report describes the experiences and results made by developing a multimodal web application framework. The framework, called FIGA, is to assist developers in creating web applications where users share a common screen. ...
    • FunFX: A Framework for Functional Testing of Flex Applications 

      Motzfeldt, Peter Nicolai (Master thesis, 2007)
      This master thesis presents a new open source framework for functional testing of Flex applications, FunFX. FunFX is a framework that encourages test-driven development. The project was initiated by BEKK due to Flex s lack ...
    • Game Enhanced Lectures: An Implementation and Analysis of a Lecture Game 

      Mørch-Storstein, Ole Kristian; Øfsdahl, Terje (Master thesis, 2007)
      Educational games have recently caught the attention of educational organizations witnessing newfound potential that is not achievable through traditional lectures. By reviewing findings from authoritative theory, we present ...
    • Game-based digital quiz as a tool for improving students’ engagement and learning in online lectures 

      Pireva, Krenare; Tahir, Rabail; Wang, Alf Inge; Imran, Ali Shariq (Peer reviewed; Journal article, 2021)
      Distance teaching and learning are gaining popularity, especially amidst the COVID-19 crisis at the beginning of 2020. Several schools, colleges, and universities across the globe, as a result, have adopted the online mode ...
    • Game-based Learning - Motion-based Educational Game 

      Reitan, Henrik; Flaten, Per Olav (Master thesis, 2016)
      This master s project is dedicated to investigate the potential for educational games with a motion controller based interface. Through professor Alf Inge Wang at NTNU we were assigned the task of brainstorming and developing ...
    • Game-based learning design and evaluation: Towards better understanding and improvement 

      Tahir, Rabail (Doctoral theses at NTNU;2021:214, Doctoral thesis, 2021)
      In recent years, Game-based learning (GBL) has proliferated rapidly and is widely used in various fields to improve learning. Educational games can actively engage learners and meet individual learning situations, making ...
    • [Game-based Learning] The Knowledge Challenge Game 

      Olseng, Jonas; Nielsen, Jon Magnus (Master thesis, 2015)
      Denne masteroppgaven ser på hvilke løsninger som finnes for flerspiller mobilspill og fokuserer på en metode kalt "time-shifting". Vi vil presentere en "time-shifted" quiz-applikasjon som vi utviklet til Android for å teste ...
    • Gamification of Chores 

      Grønbeck, Svenn Roland Refsnes; Aas, Jonas Jevnaker (Master thesis, 2021)
      I dagens samfunn øker antallet folk som eier smarttelefoner daglig. Spill er blant de mest populære mobilapplikasjonstypene. I tillegg til den høye bruken av mobilspill, pleier folk å gjøre minimalt med husarbeid. Dette ...
    • Gamification of Chores 

      Aas, Jonas Jevnaker; Grønbeck, Svenn Roland Refsnes (Master thesis, 2021)
      I dagens samfunn øker antallet folk som eier smarttelefoner daglig. Spill er blant de mest populære mobilapplikasjonstypene. I tillegg til den høye bruken av mobilspill, pleier folk å gjøre minimalt med husarbeid. Dette ...