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dc.contributor.authorKisker, Joanna
dc.contributor.authorJohnsdorf, Marike
dc.contributor.authorSagehorn, Merle
dc.contributor.authorSchöne, Benjamin Joachim
dc.contributor.authorGruber, Thomas
dc.date.accessioned2024-05-29T10:34:14Z
dc.date.available2024-05-29T10:34:14Z
dc.date.created2024-01-22T13:56:04Z
dc.date.issued2024
dc.identifier.citationExperimental Brain Research. 2024, 242 525-541.en_US
dc.identifier.issn0014-4819
dc.identifier.urihttps://hdl.handle.net/11250/3131838
dc.description.abstractIn the human electroencephalogram (EEG), induced oscillatory responses in various frequency bands are regarded as valuable indices to examine the neural mechanisms underlying human memory. While the advent of virtual reality (VR) drives the investigation of mnemonic processing under more lifelike settings, the joint application of VR and EEG methods is still in its infancy (e.g., due to technical limitations impeding the signal acquisition). The objective of the present EEG study was twofold. First, we examined whether the investigation of induced oscillations under VR conditions yields equivalent results compared to standard paradigms. Second, we aimed at obtaining further insights into basic memory-related brain mechanisms in VR. To these ends, we relied on a standard implicit memory design, namely repetition priming, for which the to-be-expected effects are well-documented for conventional studies. Congruently, we replicated a suppression of the evoked potential after stimulus onset. Regarding the induced responses, we observed a modulation of induced alphaband in response to a repeated stimulus. Importantly, our results revealed a repetition-related suppression of the high-frequency induced gammaband response (>30 Hz), indicating the sharpening of a cortical object representation fostering behavioral priming effects. Noteworthy, the analysis of the induced gammaband responses required a number of measures to minimize the influence of external and internal sources of artefacts (i.e., the electrical shielding of the technical equipment and the control for miniature eye movements). In conclusion, joint VR–EEG studies with a particular focus on induced oscillatory responses offer a promising advanced understanding of mnemonic processing under lifelike conditions.en_US
dc.language.isoengen_US
dc.publisherSpringer Natureen_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleInduced oscillatory brain responses under virtual reality conditions in the context of repetition primingen_US
dc.title.alternativeInduced oscillatory brain responses under virtual reality conditions in the context of repetition primingen_US
dc.typeJournal articleen_US
dc.typePeer revieweden_US
dc.description.versionpublishedVersionen_US
dc.source.pagenumber525-541en_US
dc.source.volume242en_US
dc.source.journalExperimental Brain Researchen_US
dc.identifier.doi10.1007/s00221-023-06766-8
dc.identifier.cristin2232001
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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Navngivelse 4.0 Internasjonal
Except where otherwise noted, this item's license is described as Navngivelse 4.0 Internasjonal