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dc.contributor.authorDybvik, Henrikke
dc.contributor.authorWulvik, Andreas
dc.contributor.authorSteinert, Martin
dc.date.accessioned2018-12-12T09:07:28Z
dc.date.available2018-12-12T09:07:28Z
dc.date.created2018-11-14T11:20:12Z
dc.date.issued2018
dc.identifier.isbn978-953-7738-59-4
dc.identifier.urihttp://hdl.handle.net/11250/2577291
dc.description.abstractWe present an experiment investigating concepts of affective state and workload in a large ship manoeuvring context. It is run on a consumer ship simulator software where student participants (N=31) perform two ecologically valid scenarios: sailing on open sea and in a harbour. Results from surveys show highly significant changes in terms of both affect and workload between the scenarios. Thus, one should consider varying affects and workloads from users in varying contexts, consequently demanding new design paradigms for product development, such as dynamically adaptive interfaces.nb_NO
dc.language.isoengnb_NO
dc.publisherThe Design Societynb_NO
dc.relation.ispartofProceedings of the DESIGN 2018 15th International Design Conference
dc.titleSteering a ship – investigating affective state and workload in ship simulationsnb_NO
dc.title.alternativeSTEERING A SHIP - INVESTIGATING AFFECTIVE STATE AND WORKLOAD IN SHIP SIMULATIONSnb_NO
dc.typeChapternb_NO
dc.description.versionacceptedVersionnb_NO
dc.source.pagenumber2003-2014nb_NO
dc.identifier.doi10.21278/idc.2018.0459
dc.identifier.cristin1630371
dc.relation.projectNorges forskningsråd: 236739nb_NO
dc.description.localcodeThis chapter will not be available due to copyright restrictions (c) 2018 by The Design Societynb_NO
cristin.unitcode194,64,92,0
cristin.unitnameInstitutt for maskinteknikk og produksjon
cristin.ispublishedtrue
cristin.fulltextpostprint
cristin.qualitycode1


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