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dc.contributor.authorAngeletaki, Alexandra
dc.contributor.authorCarrozzino, Marcello
dc.contributor.authorJohansen, Stein Olle
dc.date.accessioned2017-06-07T10:42:11Z
dc.date.available2017-06-07T10:42:11Z
dc.date.created2014-07-25T14:17:19Z
dc.date.issued2014
dc.identifier.citationInternational Journal of Heritage in the Digital Era. 2014, 3 (2), 271-286.nb_NO
dc.identifier.issn2047-4970
dc.identifier.urihttp://hdl.handle.net/11250/2444543
dc.description.abstractMubil, is a 3D laboratory established in 2012 by the University Library of the Norwegian University of Science and Technology in Trondheim (NTNU UB) in collaboration with the Percro lab of the University of Santa Anna in Pisa. The project focused first at the development of a consistent methodology for the use of Virtual Environments as a metaphor to present manuscripts and books. Then the project team developed a 3D game with context from the particular books and invited school classes to test it. Two school classes participated in our workshops and interacted with the 3D products in our 3D lab. The activity was organized as a field trip in collaboration with the subject teachers. The students worked in groups and they were observed, filmed and answered survey questions. A focus group was selected and interviewed. The present study has been using qualitative analysis to examine the user behavior and performance in such an environment. We present here the applications and some preliminary results of user performance analysis. Survey data and content analysis has shown that while the students participate in a group activity solving a task they tend to use their tacit knowledge of gaming in a 3D metaphor of the real world and thus share knowledge with each other. This creates a paradigm shift on how libraries and archives can communicate knowledge from their historical collections to young users through the use of technology. Our study can have a universal value added to the dissemination strategy discourse on designing solutions to attract younger audiences to archives and libraries.nb_NO
dc.language.isoengnb_NO
dc.publisherMulti-Science Publishingnb_NO
dc.subjectDigital Humanitiesnb_NO
dc.titleMUBIL: Creating a 3D Experience of "Reading Books" in a Virtual Library Laboratorynb_NO
dc.typeJournal articlenb_NO
dc.typePeer reviewednb_NO
dc.subject.nsiVDP::Arkeologi: 090nb_NO
dc.subject.nsiVDP::Archaeology: 090nb_NO
dc.source.pagenumber271-286nb_NO
dc.source.volume3nb_NO
dc.source.journalInternational Journal of Heritage in the Digital Eranb_NO
dc.source.issue2nb_NO
dc.identifier.doi10.1260/2047-4970.3.2.271
dc.identifier.cristin1144382
dc.relation.projectEgen institusjon: MUBILnb_NO
dc.description.localcode© Multi-Science Publishingnb_NO
cristin.unitcode194,14,36,0
cristin.unitnameSeksjon for kultur- og vitenskapshistorie
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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