Show simple item record

dc.contributor.authorSigurdardottir, Helga
dc.date.accessioned2017-02-10T12:44:49Z
dc.date.available2017-02-10T12:44:49Z
dc.date.created2016-09-30T10:54:06Z
dc.date.issued2016
dc.identifier.citationNordic Journal of Science and Technology Studies. 2016, 4 (1), 5-16.nb_NO
dc.identifier.issn1894-4647
dc.identifier.urihttp://hdl.handle.net/11250/2430278
dc.description.abstractThis paper analyses the use of digital game-based learning (DGBL) in schools in Norway. It investigates the types of games used in Norwegian schools and how pupils experience that practice. Digital game-based learning is being widely employed throughout Norway as a result of the increased focus on digital skills in Norwegian education. This paper analyses that development by way of focus group interviews with a total of sixty-four pupils at four schools. Drawing upon domestication and actor-network theory, the paper provides a novel approach to the study of DGBL. The broad empirical investigation into DGBL practices furthermore provides a contribution to scholarly literature on the subject. A noteworthy finding of this study is the diversity of games employed in schools—around 30 different titles— indicating that the choice of games lies at the discretion of individual teachers. Findings from this research show that the domestication of digital game-based learning occurs through the construction of complex game-based learning assemblages. This includes the classroom and home as gaming sites, group work and individual assignments as practices, and PCs and iPads as platforms.nb_NO
dc.language.isoengnb_NO
dc.publisherNTNUnb_NO
dc.relation.urihttps://www.ntnu.no/ojs/index.php/njsts/article/view/2168
dc.rightsNavngivelse-DelPåSammeVilkår 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by-sa/4.0/deed.no*
dc.titleDomesticating digital game-based learningnb_NO
dc.typeJournal articlenb_NO
dc.typePeer reviewednb_NO
dc.source.pagenumber5-16nb_NO
dc.source.volume4nb_NO
dc.source.journalNordic Journal of Science and Technology Studiesnb_NO
dc.source.issue1nb_NO
dc.identifier.cristin1388049
dc.description.localcodeAll content in NJSTS is published under a Creative Commons Attribution-ShareAlike 4.0 license. This means that anyone is free to share (copy and redistribute the material in any medium or format) or adapt (remix, transform, and build upon the material) the material as they like, provided they follow two provisions: a) attribution - give appropriate credit, provide a link to the license, and indicate if changes were made.b) share alike - any remixing, transformation or building upon the material must itself be published under the same license as the original.nb_NO
cristin.unitcode194,62,40,0
cristin.unitnameInstitutt for tverrfaglige kulturstudier
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record

Navngivelse-DelPåSammeVilkår 4.0 Internasjonal
Except where otherwise noted, this item's license is described as Navngivelse-DelPåSammeVilkår 4.0 Internasjonal