• A Deep Learning Ensemble Approach to Gender Identification of Tweet Authors 

      Gopinathan, Manu; Berg, Per-Christian (Master thesis, 2017)
      Author profiling is a field within Natural Language Processing, in addition to being a sub-field of the broader research area concerning authorship analysis. It aims to classify personal traits of authors, such as gender ...
    • Automatic Classification of Bank Transactions 

      Vollset, Erlend Emil Nøtsund; Folkestad, Olav Eirik Ek (Master thesis, 2017)
      This thesis describes implementations of several classification models to be used in a Norwegian bank transaction classification system. Our goal is to investigate which supervised machine learning methods are best suited ...
    • Building and evaluating a logging feature 

      Arslan, Mikail (Master thesis, 2018)
      Information is an integral part of today's society. People can easily look up information through search systems such as Google, Netflix and Facebook. User need to be satisfied by providing relevant content, features and ...
    • Data-driven Security Game - STIX and Stones 

      Løvgren, Dag Erik Homdrum (Master thesis, 2018)
      In this day and age, the field of information security is becoming more and more important. Developers need to know how to defend against new threats to their system. Unfortunately, the field of information security is not ...
    • Fitogotchi - An Exergame Designed to Change People's Everyday Physical Activity Habits 

      Dalseth, Jonas Andre (Master thesis, 2017)
      As people in the modern society adopt increasingly sedentary lifestyles, health problems like obesity, cardiovascular diseases, bone and joint diseases and some types of cancer, became more widespread then before. In ...
    • GUI-solution for Dwarfheim - An online multiplayer asymmetrical cooperation strategy game 

      Nguyen, Alex Hoang Hai (Master thesis, 2018)
      This task aims at designing, implementing and evaluating a GUI-system for an online multiplayer asymmetrical cooperation game called Dwarfheim
    • Increasing IT Interest Among Girls in Secondary School: Lectures and Workshops 

      Serussi, Sarah (Master thesis, 2018)
      It is a well-known fact that women are underrepresented in both technology education and in the professional technology sector. As the technology is rapidly evolving, the world has a need for more engineers in the future, ...
    • Infobits: a Crowdsourced Video Platform for Information Sharing among Refugees 

      Tisdall, William Vebjørn Hagen (Master thesis, 2018)
      Refugees and other migrants face many challenges while adapting to a new life context. In the process of resettling into a new society, accessing information is essential for learning about new cultures, languages, customs, ...
    • IoT-Based pervasive game framework - A proof of concept case study 

      Johansen, Petter Bakkan (Master thesis, 2018)
      With the Internet of Things (IoT) playing a key role in the Fourth Industrial Revolution it is clear that it will become a larger part of our day to day life. IoT offers unique capabilities for having tiny sensors and ...
    • Magno: An Application for Detection of Dyslexia - Dyslexia and Interface Design 

      Johansen, Thea Hove; Kirkerød, Maja (Master thesis, 2017)
      Dyslexia is a disability that has accumulated more and more attention over the latest years. Being able to detect dyslexia early on is vital for decreasing the negative effects dyslexia has on people diagnosed with this ...
    • Medical Procedural Training in Virtual Reality 

      Gåsbakk, Tarald; Snarby, Håvard (Master thesis, 2017)
      Virtual reality tools have seen a large increase in interest over the last few years. Educators have been early adopters of such tools, and research have shown that students enjoy training in a virtual world using virtual ...
    • Pedal Kart - The creation and evaluation of a cardiovascular exercise bike game 

      Skjæran, Magne (Master thesis, 2018)
      Lack of exercise is a serious issue in modern society, with video game players being especially at risk. Overweight and obesity is trending upwards, and sedentary lifestyles significantly contribute to this trend. Some ...
    • Teaching Computer Science Algorithms Through Virtual Reality 

      Kong, Tom Xiang-Kun; Kruke, Anders Marstein (Master thesis, 2018)
      Virtual reality has in recent years become exceedingly popular since devices of high enough quality have become available at an affordable price, starting with the Oculus Rift in 2016. This thesis explores how virtual ...