Blar i Fakultet for informasjonsteknologi og elektroteknikk (IE) på tidsskrift "Proceedings of the ... European conference on games-based learning"
Viser treff 1-5 av 5
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Codifying game-based learning: The league framework for evaluation
(Journal article; Peer reviewed, 2018) -
A Dynamic Bonus System to Increase Player Participation in Pervasive Learning Games.
(Peer reviewed; Journal article, 2020)A pervasive game blends gaming with the real world and makes the experience pervasive according to the players’ everyday life. Pervasive games typically last for days or weeks and have successfully been used within advertising ... -
Evaluation of Interactive and Gamified Approaches for Teaching ICT Theory - A Study of PowerPoint, Sembly, and Kahoot!
(Peer reviewed; Journal article, 2019)This paper presents the experiences and results from an evaluation of using interactive and gamified approaches for teaching theory lectures in an ICT introductory course at the Norwegian University of Science and Technology. ... -
How to Evaluate Educational Games With Refugee Children: Methodological Aspects and Lessons Learned From EduApp4syria
(Peer reviewed; Journal article, 2019)Educational game evaluation is a multidimensional and complex phenomenon. The growing interest in game-based learning (GBL) results in an increasing need to evaluate the effects of this approach, which requires appropriate ... -
Jumble vs. Quiz - Evaluation of Two Different Types of Games in Kahoot!
(Peer reviewed; Journal article, 2019)This article presents the results from a study evaluating two types of games in the game-based learning platform Kahoot! Quiz and Jumble. When playing the Quiz game, the goal for the students is to choose one out of four ...