Blar i Fakultet for informasjonsteknologi og elektroteknikk (IE) på emneord "Education"
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The Challenge Game Frame: Affordance oriented Co-Creation of Privacy Decision Games
(Chapter, 2020)Creating Serious Games (SG) involves the challenge of balancing a domain-goal with a game-goal while maintaining an engaging experience. Although several serious game-design frameworks exist, the potentials of dialogical ... -
Reality-based interaction affecting mental workload in virtual reality mental arithmetic training
(Journal article; Peer reviewed, 2019)The concept of digital game-based learning (DGBL) evolves rapidly together with technological enhancements of virtual reality (VR) and smart phones. However, the mental workload (MWL) that VR-training applications demand ...