Blar i NTNU Open på forfatter "Skjæret-Maroni, Nina"
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Assessing Motivational Differences Between Young and Older Adults When Playing an Exergame
Subramanian, Sruti; Dahl, Yngve; Skjæret-Maroni, Nina; Vereijken, Beatrix; Svanæs, Dag (Peer reviewed; Journal article, 2019)Background: Currently, exergames are used by different age groups for both recreational and training/rehabilitation purposes. However, little is known about how to design exergames so that they are motivating for specific ... -
Balance training in older adults using exergames: Game speed and cognitive elements affect how seniors play
Anders, Phillipp; Bengtson, Espen Ingvald; Grønvik, Karoline Blix; Skjæret-Maroni, Nina; Vereijken, Beatrix (Peer reviewed; Journal article, 2020)Falls in older adults are a serious threat to their health and independence, and a prominent reason for institutionalization. Incorrect weight shifts and poor executive functioning have been identified as important causes ... -
Eldre og exergaming – hvordan beveger de seg egentlig?
Skjæret-Maroni, Nina; Bardal, Ellen Marie (Journal article; Peer reviewed, 2018)Hensikt: Undersøke variasjon i steg og mengde bevegelse hos eldre som spiller stegbaserte exergames. n Design: Eksperimentell tverrsnittsstudie. n Materiale: To ulike studier ble gjennomført. I studie 1 deltok 20 hjemmeboende ... -
Exergames Inherently Contain Cognitive Elements as Indicated by Cortical Processing
Anders, Phillipp; Lehmann, Tim; Müller, Helen; Grønvik, Karoline Blix; Skjæret-Maroni, Nina; Baumeister, Jochen; Vereijken, Beatrix (Journal article; Peer reviewed, 2018)Exergames are increasingly used to train both physical and cognitive functioning, but direct evidence whether and how exergames affect cortical activity is lacking. Although portable electroencephalography (EEG) can be ... -
Exergaming in Older Adults: Movement Characteristics While Playing Stepping Games
Skjæret-Maroni, Nina; Vonstad, Elise; Ihlen, Espen Alexander F.; Tan, Xiang chun; Helbostad, Jorunn L.; Vereijken, Beatrix (Journal article; Peer reviewed, 2016)Despite frequent use of exergames in intervention studies to improve physical function in older adults, we lack knowledge about the movements performed during exergaming. This causes difficulties for interpreting results ... -
Exergaming in older adults: the effects of game characteristics on brain activity and physical activity
Müller, Helen Martha; Baumeister, Jochen; Bardal, Ellen Marie; Vereijken, Beatrix; Skjæret-Maroni, Nina (Peer reviewed; Journal article, 2023)Introduction: Exergames are increasingly used in rehabilitation settings for older adults to train physical and cognitive abilities. To meet the potential that exergames hold, they need to be adapted to the individual ... -
Experiences of Stroke Survivors and Clinicians With a Fully Immersive Virtual Reality Treadmill Exergame for Stroke Rehabilitation: A Qualitative Pilot Study
Moan, Merete Endresen; Vonstad, Elise Klæbo; Su, Xiaomeng; Vereijken, Beatrix; Solbjør, Marit; Skjæret-Maroni, Nina (Peer reviewed; Journal article, 2021)Use of VR-games is considered a promising treatment approach in stroke rehabilitation. However, there is little knowledge on the use and expectations of patients and health professionals regarding the use of treadmill ... -
The influence of motor tasks and cut-off parameter selection on artifact subspace reconstruction in EEG recordings
Anders, Phillipp; Müller, Helen Martha; Skjæret-Maroni, Nina; Vereijken, Beatrix; Baumeister, Jochen (Peer reviewed; Journal article, 2020)Advances in EEG filtering algorithms enable analysis of EEG recorded during motor tasks. Although methods such as artifact subspace reconstruction (ASR) can remove transient artifacts automatically, there is virtually no ... -
Methodological advances for the quantification of body movement and concurrently measured brain activity of exergame players
Anders, Phillipp (Doctoral theses at NTNU;2021:64, Doctoral thesis, 2021)The aging population and a projected decline in the number of healthcare personnel necessitate the development and increased use of health technology to halt or delay functional decline in older adults connected to aging. ... -
Systematic Review of Design Guidelines for Full-Body Interactive Games
Subramanian, Sruti; Skjæret-Maroni, Nina; Dahl, Yngve (Peer reviewed; Journal article, 2020)This paper provides a systematic review of research articles published between 2010 and mid-2018 that have offered design guidelines for full-body interactive games for recreational purposes and physical exercise. From an ...