• Assessing Motivational Differences Between Young and Older Adults When Playing an Exergame 

      Subramanian, Sruti; Dahl, Yngve; Skjæret-Maroni, Nina; Vereijken, Beatrix; Svanæs, Dag (Peer reviewed; Journal article, 2019)
      Background: Currently, exergames are used by different age groups for both recreational and training/rehabilitation purposes. However, little is known about how to design exergames so that they are motivating for specific ...
    • Eldre og exergaming – hvordan beveger de seg egentlig? 

      Skjæret-Maroni, Nina; Bardal, Ellen Marie (Journal article; Peer reviewed, 2018)
      Hensikt: Undersøke variasjon i steg og mengde bevegelse hos eldre som spiller stegbaserte exergames. n Design: Eksperimentell tverrsnittsstudie. n Materiale: To ulike studier ble gjennomført. I studie 1 deltok 20 hjemmeboende ...
    • Exergames Inherently Contain Cognitive Elements as Indicated by Cortical Processing 

      Anders, Phillipp; Lehmann, Tim; Müller, Helen; Grønvik, Karoline Blix; Skjæret-Maroni, Nina; Baumeister, Jochen; Vereijken, Beatrix (Journal article; Peer reviewed, 2018)
      Exergames are increasingly used to train both physical and cognitive functioning, but direct evidence whether and how exergames affect cortical activity is lacking. Although portable electroencephalography (EEG) can be ...
    • Exergaming in Older Adults: Movement Characteristics While Playing Stepping Games 

      Skjæret-Maroni, Nina; Vonstad, Elise; Ihlen, Espen Alexander F.; Tan, Xiang chun; Helbostad, Jorunn L.; Vereijken, Beatrix (Journal article; Peer reviewed, 2016)
      Despite frequent use of exergames in intervention studies to improve physical function in older adults, we lack knowledge about the movements performed during exergaming. This causes difficulties for interpreting results ...