• A Dynamic Bonus System to Increase Player Participation in Pervasive Learning Games. 

      Pløhn, Trygve; Iversen, Kjærand; Aalberg, Trond (Peer reviewed; Journal article, 2020)
      A pervasive game blends gaming with the real world and makes the experience pervasive according to the players’ everyday life. Pervasive games typically last for days or weeks and have successfully been used within advertising ...
    • Dynamic Pervasive Storytelling in Long Lasting Learning Games 

      Pløhn, Trygve; Louchart, Sandy; Aalberg, Trond (Journal article; Peer reviewed, 2015)
      Pervasive gaming is a reality‑based gaming genre originating from alternative theatrical forms in which the performance becomes a part of the players⠒ everyday life. In recent years much research has been done on pervasive ...