Blar i NTNU Open på forfatter "Jost, Patrick"
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ALerT – Learning about privacy at the time of data sharing everywhere
Jost, Patrick; Bøhm, Gisela; Divitini, Monica; Tjøstheim, Ingvar (Journal article, 2020) -
Because it is Fun: Investigating Motives of Fake News Sharing with Exploratory Game Quests
Jost, Patrick (Chapter, 2020)Exploratory learning has become a widely applied, pedagogical concept. One approach to encourage exploratory knowledge creation are situated game experiences. Putting learners in quest-based environments can thereby support ... -
Cards and Roles: Co-designing Privacy Serious Games with an Online Role-Playing Boardgame
Jost, Patrick; Künz, Andreas (Chapter, 2021)The increasing digitalisation of daily routines confronts people with frequent privacy decisions. However, obscure data processing often leads to tedious decision-making and results in unreflective choices that unduly ... -
The Challenge Game Frame: Affordance oriented Co-Creation of Privacy Decision Games
Jost, Patrick; Divitini, Monica (Chapter, 2020)Creating Serious Games (SG) involves the challenge of balancing a domain-goal with a game-goal while maintaining an engaging experience. Although several serious game-design frameworks exist, the potentials of dialogical ... -
Designing Analytic Serious Games: An Expert Affordance View on Privacy Decision-Making
Jost, Patrick; Divitini, Monica (Chapter, 2021)With advancing digitalisation and the associated ubiquitous data processing, people face frequent privacy decisions. As personal data is often collected and processed in non-transparent ways, decision-making is tedious and ... -
Developing health technology innovators: A collaborative learning approach
Agterbos, Marieke; Aldershoff, Frank; Cawley, Oisin; Jung, Norbert; Kehoe, Joseph; Klok, Eric; Künz, Andreas; Nilsen, Jan Harald; Jost, Patrick; Rothe, Irene; Sandstrak, Grethe; Skar, Reidun; Weidman, Karl-Heinz (Peer reviewed; Journal article, 2019)In this paper we present a new initiative to promote collaborative learning through industry partnered, interdisciplinary, student and user centred projects. This was achieved through the development of rehabilitation ... -
From Paper to Online: Digitizing Card Based Co-creation of Games for Privacy Education
Jost, Patrick; Divitini, Monica (Chapter, 2021)Education is rapidly evolving from co-located settings to remote and online learning. However, many proven educational tools are designed for collaborative, co-located classroom work. Effective sketching and ideating tools, ... -
Game elicitation: exploring assistance in delayed-effect supply chain decision making
Jost, Patrick; Divitini, Monica (Chapter, 2020)Socio-technical systems are creating work environments that are data-driven and real-time oriented. While algorithms can assist in this complex environment, decision making still predominantly relies on humans. An inadequate ... -
Pedagogical agents: Influences of artificially generated instructor personas on taking chances
Jost, Patrick (Peer reviewed; Journal article, 2020)Educational institutes are currently facing the new normality that an ongoing pandemic situation has brought to teaching and learning. Distributed learning with content that blends over several platforms and locations needs ... -
Privacy Awareness by Online Co-Design: Investigating Reflection and Learning Qualities of Card-Based Educational Game Creation
Jost, Patrick (Chapter, 2021)Sharing of personal data, consciously or unconsciously, has become a ubiquitous affair. Even from a young age, students are confronted with privacy choices such as giving consent to sharing personal data when, for instance, ... -
The Quest Game-Frame: Balancing Serious Games for Investigating Privacy Decisions
Jost, Patrick (Chapter, 2020)Digitalisation permeates all areas of social life. The use of digital games in research settings to analyse social phenomena is thereby no exception. However, games that can successfully achieve research ob-jectives and ... -
Reality-based interaction affecting mental workload in virtual reality mental arithmetic training
Jost, Patrick; Cobb, Sue; Hämmerle, Isabella (Journal article; Peer reviewed, 2019)The concept of digital game-based learning (DGBL) evolves rapidly together with technological enhancements of virtual reality (VR) and smart phones. However, the mental workload (MWL) that VR-training applications demand ... -
Two Years After: A Scoping Review of GDPR Effects on Serious Games Research Ethics Reporting
Jost, Patrick; Lampert, Marisa (Chapter, 2020)On May 25th, 2018, the EU General Data Protection Regulation (GDPR) came into force. Recognised as a comprehensive regulation for improving privacy and data protection, a substantial impact on data processing disciplines ...