Blar i NTNU Open på forfatter "Papavlasopoulou, Sofia"
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Reviewing the affordances of tangible programming languages: Implications for design and practice
Papavlasopoulou, Sofia; Giannakos, Michail; Jaccheri, Maria Letizia (Journal article; Peer reviewed, 2017)During the last few years, the development of tools for learning programming in primary and secondary schools (shortly K-12) has reached a significant turning point. This study reviews the published papers on the field of ... -
Sensor-Based Analytics in Education: Lessons Learned from Research in Multimodal Learning Analytics
Giannakos, Michail; Cukurova, Mutlu; Papavlasopoulou, Sofia (Chapter, 2022)The use of sensors to support learning research and practice is not new, whether in the context of wearable technology, context-aware technology, ubiquitous systems or else. Nevertheless, the proliferation of sensing ... -
SikkerhetsLøypa - Knowledge Toward Sustainable and Secure Paths of Creative and Critical Digital Skills
Jaccheri, Maria Letizia; Mishra, Deepti; Houmb, Siv Hilde; Omerovic, Aida; Papavlasopoulou, Sofia (Chapter, 2017)Children spend numerous hours on the Internet daily. While online, they meet a great number of opportunities as well as risks. Of these risks, cyber bullying and privacy violations are of major concern, in addition to ... -
SkillSprint - Gamifying Repetition in Mathematics
Holtet, Magnus Lauritzen; Vo, Anh-Kha Nguyen (Master thesis, 2023)Å utvikle et positivt forhold til matematikk helt fra tidlige skoleår, kan danne grunnlaget for å bedre forstå strukturer, orden og relasjoner, - samt kunne være avgjørende for fremtidige akademiske yrkesvalg. Repetisjon ... -
SkillSprint - Gamifying Repetition in Mathematics
Holtet, Magnus Lauritzen; Vo, Anh-Kha Nguyen (Master thesis, 2023)Å utvikle et positivt forhold til matematikk helt fra tidlige skoleår, kan danne grunnlaget for å bedre forstå strukturer, orden og relasjoner, - samt kunne være avgjørende for fremtidige akademiske yrkesvalg. Repetisjon ... -
The role of age and gender on implementing informal and non-formal science learning activities for children
Tisza, Gabriella; Papavlasopoulou, Sofia; Christidou, Dimitra; Voulgari, Iro; Iivari, Netta; Giannakos, Michail; Kinnula, Marianne; Markopoulos, Panos (Chapter, 2019)There is a growing number of informal and non-formal learning activities worldwide related to STEM (Science, Technology, Engineering, Mathematics) subject areas -- particularly, those related to coding and making. To ... -
Towards Automatic and Pervasive Physiological Sensing of Collaborative Learning
Sharma, Kshitij; Pappas, Ilias; Papavlasopoulou, Sofia; Giannakos, Michail (Chapter, 2019)We present a collaborative learning study contextualized within Project based Learning. The main aim of our contribution is to use the physiological data such as heart rate, skin temperature, electrodermal activity and ... -
Understanding Fun in Learning to Code: A Multi-Modal Data approach
Tisza, Gabriella; Kshitij, Kshitij; Papavlasopoulou, Sofia; Giannakos, Michail; Markopoulos, Panos (Chapter, 2022)The role of fun in learning, and specifically in learning to code, is critical but not yet fully understood. Fun is typically measured by post session questionnaires, which are coarse-grained, evaluating activities that ... -
Using Eye-Tracking to Unveil Differences Between Kids and Teens in Coding Activities
Papavlasopoulou, Sofia; Sharma, Kshitij; Giannakos, Michail; Jaccheri, Maria Letizia (Chapter, 2017)Computational thinking and coding is gradually becoming an important part of K-12 education. Most parents, policy makers, teachers, and industrial stakeholders want their children to attain computational thinking and coding ... -
Using gamification elements in an app to motivate children to learn science in an informal setting
Brynildsrud, Hanne (Master thesis, 2022)Læreplanen i naturfag på skolen har manglet relevans og tilknytning til hverdagslige situasjoner i mange år, noe som gjør at elevene har vanskelig for å anvende kunnskapen de lærer på skolen og knytte en sammenheng mellom ... -
Using Sensing Technologies to Explain Children’s Self-Representation in Motion-Based Educational Games
Lee-Cultura, Serena; Sharma, Kshitij; Papavlasopoulou, Sofia; Retalis, Symeon; Giannakos, Michail (Chapter, 2020)Motion-Based Touchless Games (MBTG) are being investigated as a promising interaction paradigm in children's learning experiences. Within these games, children's digital persona (i.e, avatar), enables them to efficiently ... -
Using the lens of science capital to capture and explore children’s attitudes toward science in an informal making-based space
Christidou, Dimitra; Papavlasopoulou, Sofia; Giannakos, Michail (Peer reviewed; Journal article, 2021)Purpose Governments and organizations worldwide are concerned over the declining number of young people choosing to study Science, Technology, Engineering and Mathematics (STEM), especially after the age of 16. Research ... -
Wearable Sensing and Quantified-self to explain Learning Experience
Sharma, Kshitij; Pappas, Ilias; Papavlasopoulou, Sofia; Giannakos, Michail (Peer reviewed; Journal article, 2022)The confluence of wearable technologies for sensing learners and the quantified-self provides a unique opportunity to understand learners’ experience in diverse learning contexts. We use data from learners using Empatica ...