Browsing NTNU Open by Author "Divitini, Monica"
Now showing items 21-40 of 153
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Code Flip: A Game for the Norwegian Elective Course of Programming
Holst, Anniken; Magnussen, Marianne (Master thesis, 2019)Programmering er en ferdighet som blir mer relevant for hver dag. Høsten 2016 ble valgfaget programmering introdusert i norske ungdomsskoler i et forsøk på å tiltrekke flere til IT-studier. Faget ble raskt populært, og det ... -
Code Flip: A Game for the Norwegian Elective Course of Programming
Holst, Anniken; Magnussen, Marianne (Master thesis, 2019)Programmering er en ferdighet som blir mer relevant for hver dag. Høsten 2016 ble valgfaget programmering introdusert i norske ungdomsskoler i et forsøk på å tiltrekke flere til IT-studier. Faget ble raskt populært, og det ... -
Code Reuse and Formative Assessment in Secondary Education
Nystad, Niklas Joakim; Rouhani, Majid; Divitini, Monica (Peer reviewed; Journal article, 2021)Code reuse is a widely accepted practice in software engineering. Not surprisingly, the practice is becoming more and more widespread also in the context of computing education. This paper explores the use of code reuse ... -
Collaboration Instance Manager in UbiCollab
Bjerkheim, Joakim (Master thesis, 2011)The trend in the social networks has been to have large networks where each user is connected to hundreds of other users. There is a need to provide better support for groups with below ten participants. In UbiCollab this ... -
Computer Science in Schools: A Literature Mapping of Professional Development for In-Service Teachers
Rouhani, Majid; Divitini, Monica; Hashemi, Amir Massoud (Peer reviewed; Journal article, 2022)Learning to program is often reported as challenging. Difficulties might be connected to, e.g., acquisition of core concepts like iteration, specific language constructs, and program design. Additionally, mastery of a ... -
Computer Support for Co-present Collaborative Creativity: Framework and guideline for design and introduction of computer support in co-present collaborative creativity
Husevåg, Jannicke (Master thesis, 2005)This thesis is a study of how to design and introduce computer support in co-present collaborative creativity. Creativity is an important skill in today s knowledge based society. There has been an increased focus on ... -
Creating a Virtual Reality Application with Game Elements for Teaching Geometry
Gjelsvik, Erlend; Strand, Simon Hagen (Master thesis, 2019)I denne studien har vi sett på mulige fordeler en "Virtual Reality"(VR)-applikasjon med spill-elementer kan ha for første års studenter som lærer geometri ved videregående skole. Første års studenter ved videregående skole ... -
Creating a Virtual Reality Application with Game Elements for Teaching Geometry
Strand, Simon Hagen; Gjelsvik, Erlend (Master thesis, 2019)I denne studien har vi sett på mulige fordeler en "Virtual Reality"(VR)-applikasjon med spill-elementer kan ha for første års studenter som lærer geometri ved videregående skole. Første års studenter ved videregående skole ... -
Creating an immersive virtual reality application for ski jumping
Staurset, Emil Moltu (Master thesis, 2015)Virtual reality(VR) has been successfully applied to a broad range of training domains. VR provides an opportunity to train in a safe and controlled environment, with support for accurate performance measurement. In this ... -
Creating applications for smart artifacts - Bridging the gap between users and makers
Di Santo, Emanuele (Master thesis, 2015)We developed an SDK consisting of an Arduino library and an Android application. The former simplifies the steps required by makers to create smart artifacts, while the latter enables users to orchestrate the functionality ... -
Defining programming teaching plans: implications for system design
Kristiansen, Eline Mentzoni (Master thesis, 2021)Programmering i skolene blir stadig viktigere. Skoler i Norge har i de siste årene begynt å inkludere programmering i ulike fag ettersom at det ble en del av læreplanen. Flere lærere er pålagt å lære seg samt undervise ... -
Delta: An App Supporting Children and Youth's Participation in Urban Planning
Reiersølmoen, Mikael (Master thesis, 2016)Urban areas are constantly being redeveloped and expanded. In these processes it is the right of all citizens to have their opinions heard, but children and youth are not being sufficiently included. This remains a challenge, ... -
DELTA: Promoting Young People Participation in Urban Planning
Reiersølmoen, Mikael; Gianni, Francesco Valerio; Divitini, Monica (Chapter, 2018)Today urban areas are growing fast, in this process it remains a challenge to include the opinions of the public. This holds especially true for young people. From the 1960’s, the rights of the children started to be ... -
Designing Analytic Serious Games: An Expert Affordance View on Privacy Decision-Making
Jost, Patrick; Divitini, Monica (Chapter, 2021)With advancing digitalisation and the associated ubiquitous data processing, people face frequent privacy decisions. As personal data is often collected and processed in non-transparent ways, decision-making is tedious and ... -
Designing Games that Teach Data Literacy
Møster, Lars (Master thesis, 2020)Den økende viktigheten av data i det 21ste århundret kan ikke overdrives; data er nå grunnleggende til måten vi forstår, skaper og kommuniserer på. Til tross for at data blir stadig viktigere, er det lite fokus på såkalt ... -
Designing IoT Applications for Smart Cities: extending the Tiles Ideation Toolkit
Gianni, Francesco Valerio; Divitini, Monica (Journal article; Peer reviewed, 2018)The internet of things (IoT) is gaining momentum as a technical tool and solution for a diverse range of societal challenges. These challenges include smart cities sustainability issues which are widely recognized by ... -
Designing IoT Applications in Lower Secondary Schools
Mavroudi, Anna; Divitini, Monica; Gianni, Francesco Valerio; Mora, Simone; Kvittem, Dag Rune (Chapter, 2018)The paper reports on a case study where four groups of lower secondary school students participated in a workshop and undertook the demanding role of designers of Internet of Things applications. In doing that, they made ... -
Development of a city mobile application
Abrahamsen, Håkon Weum; Lefebure, Axel Charles Robert (Master thesis, 2007)Four students started during the winter '07 a company, CityMob. The business of the company will be based on a generic scalable mobile application. The goal is to distribute quality city guide information to the users of ... -
Development of a city mobile application
Abrahamsen, Håkon Weum; Lefebure, Axel Charles Robert (Master thesis, 2007)Four students started during the winter '07 a company, CityMob. The business of the company will be based on a generic scalable mobile application. The goal is to distribute quality city guide information to the users of ... -
Digital Descent: A simulation-based serious game for teaching Agile Software Development
Luong, Jonny Ngo; Le, William Huy (Master thesis, 2023)Smidig metodikk har blitt svært populær de siste årene, særlig blant programvareutviklingsteam. Økende bruk av smidig metodikk har satt søkelyset på behovet for å utvikle effektive metoder for å lære seg denne metodikken. ...