Blar i NTNU Open på forfatter "Perkis, Andrew"
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Narrative’s Impact on Quality of Experience in Digital Storytelling
Klungre, Øyvind Sørdal; Hameed, Asim; Perkis, Andrew (Chapter, 2019)Our ways of telling stories have evolved along with advances in technology. This has led to the emergence of digital storytelling. This project explores narrative influences on Quality of Experience of users in digital ... -
QoE Aspects of Motion Tracking in Sensor Based Digital Storytelling
Smith, Øystein Andre (Master thesis, 2016)Storytelling is, and always will be, an important part of cultures all around the world. It is used for education, to entertain and to preserve history. Sen- sor based digital storytelling is a new concept within Interactive ... -
Quality Evaluations and algorithmic Improvement of the next Generation Video Coding - HEVC
Flå, Morten (Master thesis, 2011)The increased processing power and screen sizes of mobile devices has made it desirable to watch multimedia presentations on the go. On such devices the data network bandwidth is usually the limiting factor, which imposes ... -
Real-Time JPEG2000 Video Decoding on General-Purpose Computer Hardware
Halsteinli, Erlend (Master thesis, 2009)There is widespread use of compression in multimedia content delivery, e.g. within video on demand services and transport links between live events and production sites. The content must undergo compression prior to ... -
Realistic visualization of debris flow type landslides through virtual reality
Alene, Gebray Habtu; Vicari, Hervé; Irshad, Shafaq; Perkis, Andrew; Bruland, Oddbjørn; Thakur, Vikas Kumar Singh (Peer reviewed; Journal article, 2022)Immersive media technologies, such as virtual and augmented reality, have recently enabled a more holistic way to comprehend natural hazards. In this work, we aim at visualizing the temporal and spatial evolution of a ... -
Reliable Broadcast Contribution over the Public Internet
Markman, Martin Alexander Jarnfeld (Master thesis, 2012)Broadcast contribution is point-point media transfer from recording sites to local editing studios, between studio facilities and to distribution centers. The contribution phase has strict Quality of Service (QoS) requirements ... -
Serious Gaming: Serious content in an entertaining framework
Richvoldsen, Håvard (Master thesis, 2009)This thesis is based on work done at the Norwegian University of Science and Technology (NTNU) in the field of serious gaming. The motivation for the work is to create a serious game with the purpose of recruiting high ... -
Serious Storytelling in Virtual Reality: The Role of Digital Narrative to Trigger Mediated Presence and Behavioral Responses
Irshad, Shafaq; Perkis, Andrew (Chapter, 2020)Virtual Reality (VR) can administer a narrative rich, high-fidelity environment that provides a fully immersive and interactive experience for use in serious games. VR serious games are increasingly used in training and ... -
Smartenhet-basert videokonferansesystem med virkelighetsnær øyekontakt mellom deltagende parter.
Gundersen, Christer Størdal (Master thesis, 2018)Uninett AS ønsker å se på et system for å øke graden av øyekontakt mellom de som snakker sammen via et videokonferansesystem. Et tradisjonelt videokonferansesystem gir en begrenset grad av opplevd øyekontakt på grunn av ... -
Spatial Storytelling: Finding Interdisciplinary Immersion
Hameed, Asim; Perkis, Andrew (Chapter, 2018)This paper is part of an ongoing transdisciplinary research into immersion. In specific, it focuses on Spatial Storytelling to examine the narrative technique in conjunction with Spatial Presence, a commonly accepted subtype ... -
A subjective and behavioral assessment of affordances in virtual architectural walkthroughs
Hameed, Asim; Perkis, Andrew (Peer reviewed; Journal article, 2021)Immersive technologies, such as VR, offer first-person experiences using depth perception and spatial awareness that elucidate a sense of space impossible with traditional visualization techniques. This paper looks beyond ... -
Subjective and Objective Crosstalk Assessment Methodologies for Auto-stereoscopic Displays
Skildheim, Kim Daniel (Master thesis, 2012)Stereoscopic perception is achievable when the observer sees a scene from a slightly different angle. Auto-stereoscopic displays utilize several separate views to achieve this without using any special glasses. Crosstalk ... -
Subjective quality evaluation of the effect of packet loss in High-Definition Video
Vorren, Sander Sunde (Master thesis, 2006)Video streamed over packet-switched networks such as the Internet are vulnerable to packet loss, which result in a degradation of quality. This degradation can be measured subjectively or by objective measures. The Internet ... -
Techniques for dynamic hardware management of streaming media applications using a framework for system scenarios
Yassin, Yahya Hussain; Catthoor, Francky; Kjeldsberg, Per Gunnar; Perkis, Andrew (Journal article; Peer reviewed, 2018)Many modern applications exhibit dynamic behavior, which can be exploited for reduced energy consumption. We employ a two-phase combined design-time/run-time methodology that identifies different run-time situations and ... -
Testing a Quality of Experience (QoE) Model of Loudspeaker-based Spatial Speech Reproduction
Uhrig, Stefan; Möller, Sebastian; Behne, Dawn Marie; Svensson, U. Peter; Perkis, Andrew (Chapter, 2020)This study introduces a Quality of Experience (QoE) model of loudspeaker-based spatial speech reproduction, which specifies quality elements and quality features relevant to overall listening experience and Quality of ... -
Towards a Quality Framework for Immersive Media Experiences: A Holistic Approach
Hameed, Asim; Irshad, Shafaq; Perkis, Andrew (Chapter, 2019)Immersive Media Technologies have emerged as popular media form. Their captivating nature makes them a powerful tool for participation and storytelling in a variety of domains attracting multidisciplinary interest. Existing ... -
Transparent consumption of Digital Items between terminals using MPEG-21 Session Mobility
Soma, Cecilie Warland (Master thesis, 2007)There is an augmented use of multimedia applications for communication, information access and entertainment. Furthermore, a wide set of devices has become capable of consuming multimedia. This has created a need for Users ... -
User Evaluation of a Storytelling Application Assisting Visitors in Protected Nature Areas
Hameed, Asim; Klungre, Øyvind Sørdal; Perkis, Andrew; Bolme, Gøran; Brownridge, Andrew Mark (Chapter, 2021)Storytelling has been part of human culture throughout history. Stories become profound when they are related to real places. In this paper we look at the use of location-based media and augmented reality to create ... -
Video Quality Assessment in Broadcasting
Prytz, Anders (Master thesis, 2010)In broadcasting, the assessment of video quality is mostly done by a group of highly experienced people. This is a time consuming task and demands lot of resources. In this thesis the goal is to investigate the possibility ... -
VR i Sport
Havre, Daniel Breive (Master thesis, 2020)Repeterende utholdenhetsøvelser gjort innendørs, som å løpe på en tredemølle eller ro på et ro-ergometer pleide å være ensformig og kjedelig. Bruk av ny teknologi i idrett og andre fysiske aktiviteter er i kraftig vekst, ...