Blar i NTNU Open på forfatter "Divitini, Monica"
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Don't Panic Renewed: A mobile game for training of emergency workers using GPS and real time gameflow
To, Lap; Sjøvoll, Andre (Master thesis, 2014)The master thesis explore the potential use of serious game with a real time gameflow and GPS functionality, to learn soft crisis management skills. In additional, the benefit of a reflection process is also explored. -
End User Development Toolkit for Developing Physical User Interface Applications
Abrahamsen, Daniel T; Palfi, Anders; Svendsen, Haakon Sønsteby (Master thesis, 2014)BACKGROUND: Tangible user interfaces and end user development are two increasingresearch areas in software technology. Physical representation promoteopportunities to ease the use of technology and reinforce personality ... -
End User Programming for TILES: Methods and Tools
Kirkemyr, Jonas (Master thesis, 2016)Simplifying the process of creating applications for TILES has been the goal for this work, which have been made possible through a simple development environment, and the use of a Domain-Specific Language, designed for ... -
End User Service Composition: Presenting a composition tool for end users with modular architecture and a graphical user interface
Nersveen, Espen (Master thesis, 2007)The report focuses on a possible problem to end users do to lack of control in a rapidly growing environment of computation embedded devices, and collaborative linking of various services. Such environments are often ... -
Engaging Young Job Seekers with an Internship as a Wind Turbine Technician in Virtual Reality
Henrichsen, Jørgen (Master thesis, 2019)Det er viktig å inkludere alle i samfundet, slik at så mange som mulig kan bidra til velferdsstaten. Unge mennesker lever i en digital verden, og både næringslivet og statlige organisasjoner må kommnunisere gjennom et ... -
Enhancing reflection by collaboratively capturing experiences in a timeline
Kristiansen, Anders Klund; Storlien, Andreas (Master thesis, 2011)In this thesis we have investigated how collaborative learning experiencescollected with mobile devices and represented in a timeline can help reflection.We have developed a prototype application on the Android platform ... -
Enhancing System Usability for Immersive Job Taste with CarpenterVR
Johansen, Aleksander.; Johansen, Eivind Alfsvåg. (Master thesis, 2022)Arbeidsledigheten økte under Covid-19 pandemien, og det oppsto behov for å finne tiltak for å endre denne utviklingen. Virtuell Virkelighet (VR) har blitt mer tilgjengelig og anvendelig de siste ti-årene. Teknologien har ... -
Enhancing System Usability for Immersive Job Taste with CarpenterVR
Johansen, Aleksander; Johansen, Eivind Alfsvåg (Master thesis, 2022)Arbeidsledigheten økte under Covid-19 pandemien, og det oppsto behov for å finne tiltak for å endre denne utviklingen. Virtuell Virkelighet (VR) har blitt mer tilgjengelig og anvendelig de siste ti-årene. Teknologien har ... -
Entertainment, engagement, and education: Foundations and developments in digital and physical spaces to support learning through making
Giannakos, Michail; Divitini, Monica; Ole Sejer, Iversen (Journal article; Peer reviewed, 2017)Making is a relatively new concept applied to describe the increasing attention paid to constructing activities to enable entertaining, and engaging learning. Making focuses on the process that occurs in digital and/or ... -
Exploring games for ethics education of Computer Science Students
Sveberg, Jørgen Nummedal; Hjaltason, Hjalti Percy Casimis (Master thesis, 2023)Nylige utviklinger innen datavitenskap har forårsaket uro angående etikken rundt utvikling og bruk av disse teknologiene. Teknologier som fortsatt er under stor endring, slik som den nye bølgen av kunstig intelligens-baserte ... -
Exploring games for ethics education of Computer Science Students
Hjaltason, Hjalti Percy Casimis; Sveberg, Jørgen Nummedal (Master thesis, 2023)Nylige utviklinger innen datavitenskap har forårsaket uro angående etikken rundt utvikling og bruk av disse teknologiene. Teknologier som fortsatt er under stor endring, slik som den nye bølgen av kunstig intelligens-baserte ... -
Exploring Programming Paradigms with IoT and Tiles for End-Users
Satcher, Daniel Alexander (Master thesis, 2017)This work explores visual, textual, and physical programming paradigms in order to create software that allows non-technical users to create applications using a rule-based engine. This rule-based engine prototype, Tiles ... -
Extending the TILES Toolkit - from Ideation to Prototyping
Mæhlum, Anders Riise (Master thesis, 2017)Internet of Things is a term that is slowly working its way into people s vocabulary. The steadily decline in hardware prices is making sensors and actuators more accessible, and embedded hardware devices can be acquired ... -
FABULA-learning in a wireless city: Learning in the City
Johansen, Arnstein (Master thesis, 2008)This thesis looks into the literature in the fields of informal learning, mobile learning and mobile games. A demonstrator is build to test the effect of informal learning and the use of collaborative games in a learning context. -
Facilitating Different Approaches to Learning Anatomy in an Augmented Reality Environment
Haugum, Mathilde Haukø; Woldseth, Miriam Vaarum (Master thesis, 2022)Mengden kunnskap som skal læres innenfor medisin og helsefag øker hele tiden, noe som fører til større krav for hva studenter innenfor disse feltene er forventet å lære. Disse større kravene fremmer behovet for alternative ... -
Facilitating Different Approaches to Learning Anatomy in an Augmented Reality Environment
Haugum, Mathilde Haukø; Woldseth, Miriam Vaarum (Master thesis, 2022)Mengden kunnskap som skal læres innenfor medisin og helsefag øker hele tiden, noe som fører til større krav for hva studenter innenfor disse feltene er forventet å lære. Disse større kravene fremmer behovet for alternative ... -
Fixing the Error: Debugging in Norwegian Computing Education
Skarby, Viggo (Master thesis, 2022)Tanken om at alle skal lære om programmering og andre datarelaterte fagfelt er synleg i dagens pedagogiske utvikling. Vi ser det mellom anna i Fagfornyinga av det norske læreplanverket som kom i 2020, Kompetanseløftet 2020. ... -
Flooded - A Location-Based Game for Promoting Citizens' Flood Preparedness
Mannsverk, Sondre Johan (Master thesis, 2013)The occurrence of floods have increased in recent years. Despite of this, studies have shown a low level of flood preparedness among citizens. The public's lack of awareness of the consequences of floods is something that ... -
Formative Assessment and Code Reuse
Nystad, Niklas Joakim (Master thesis, 2020)Å programmere med kunnskaps-, programvare- og kodegjenbruk er vanlig og akseptert. For lærere blir dette en utfordring når det kommer til vurdering. Hva kan betraktes som elevers kunnskap og ferdigheter, og hva er ren ... -
From Ideation to Prototyping of IoT Systems: The Case of Smart Cities
Gianni, Francesco Valerio (Doctoral theses at NTNU;2019:185, Doctoral thesis, 2019)Interacting with computers, for work or for leisure, originally required humans to speak the language of the machine, intended as interaction techniques, languages and procedures that are closer to how a computer works ...