Browsing NTNU Open by Author "Subramanian, Sruti"
Now showing items 1-10 of 10
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Age-Inclusive Design of Video Streaming Services: Integrating Insights and Design Implications
Subramanian, Sruti; de Moor, Katrien Rachel W (Chapter, 2023)With the rapid growth of video streaming services, understanding user needs, preferences, and behaviors has become crucial. However, older adults, are a significant yet often overlooked user segment, have received limited ... -
Assessing Motivational Differences Between Young and Older Adults When Playing an Exergame
Subramanian, Sruti; Dahl, Yngve; Skjæret-Maroni, Nina; Vereijken, Beatrix; Svanæs, Dag (Peer reviewed; Journal article, 2019)Background: Currently, exergames are used by different age groups for both recreational and training/rehabilitation purposes. However, little is known about how to design exergames so that they are motivating for specific ... -
Designing movement-based interactive technology supporting balance training in older adults
Subramanian, Sruti (Doctoral theses at NTNU;2021:170, Doctoral thesis, 2021)With an increasing global population of older adults, falls are a critical problem resulting in numerous injuries, loss of independence, and fatalities. In this regard, balance training and rehabilitation play a major role ... -
Digital carbon footprint awareness among digital natives: an exploratory study
Gnanasekaran, Vahiny; Tenold Fridtun, Helga; Hatlen, Herborg; Langøy, Mats; Syrstad, Anine; Subramanian, Sruti; De Moor, Katrien (Journal article; Peer reviewed, 2021) -
Exploring the Influence of Tech Savviness and Physical Activity in Older Adults Playing an Exergame
Subramanian, Sruti; De Moor, Katrien; Vereijken, Beatrix; Dahl, Yngve; Svanæs, Dag (Chapter, 2022)Exergames are widely being used for various serious purposes such as training balance in older adults. However, despite the potential and growing attention given to such movement-based applications, there is lack of knowledge ... -
Investigating Motivational Factors Influencing Users’ Consumption of Video Streaming Services: A Human Factor Perspective
Subramanian, Sruti; de Moor, Katrien Rachel W; Koniuch, Kamil (Chapter, 2023)This paper presents comprehensive findings obtained from an online survey focused on understanding the motivational factors influencing users’ consumption of video streaming services from a human factors perspective. The ... -
The Role of Theoretical Models in Ecologically Valid Studies: the example of a video Quality of Experience model
Koniuch, Kamil; Janowski, Lucjan; de Moor, Katrien Rachel W; Wierzchon, Michal; Subramanian, Sruti (Peer reviewed; Journal article, 2023)This paper discusses the problem of ecological va-lidity of Quality of Experience experiments in a broader context of internal and external validity. We argue that the issue of trade-off between control in the experiment ... -
Systematic Review of Design Guidelines for Full-Body Interactive Games
Subramanian, Sruti; Skjæret-Maroni, Nina; Dahl, Yngve (Peer reviewed; Journal article, 2020)This paper provides a systematic review of research articles published between 2010 and mid-2018 that have offered design guidelines for full-body interactive games for recreational purposes and physical exercise. From an ... -
Top-down and bottom-up approaches to video quality of experience studies; overview and proposal of a new model
Koniuch, Kamil; barakovic, Sabina; Baraković Husić, Jasmina; Subramanian, Sruti; De Moor, Katrien Rachel W; Janowski, Lucjan; Wierzchoń, Michał (Journal article; Peer reviewed, 2024)Modern video streaming services require quality assurance of the presented audiovisual material. Quality assurance mechanisms allow streaming platforms to provide quality levels that are considered sufficient to yield user ... -
Towards enhancing ecological validity in user studies: a systematic review of guidelines and implications for QoE research
Subramanian, Sruti; de Moor, Katrien Rachel W; Fiedler, Markus; Koniuch, Kamil; Janowski, Lucjan (Peer reviewed; Journal article, 2023)The concept of conducting ecologically valid user studies is gaining traction in the field of Quality of Experience (QoE). However, despite previous research exploring this concept, the increasing volume of studies has ...