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Blar i NTNU Open på forfatter "Papavlasopoulou, Sofia"

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    • An Exploratory Study on the Influence of Cognitive and Affective Characteristics in Programming-Based Making Activities 

      Pappas, Ilias; Papavlasopoulou, Sofia; Giannakos, Michail; Sampson, Demetrios G. (Chapter, 2017)
      Programming-based making activities are at the core of teaching strategies to engage young students in learning programming for developing computational thinking skills. Despite the initial evidences of enthusiastic ...
    • Coding activities for children: Coupling eye-tracking with qualitative data to investigate gender differences 

      Papavlasopoulou, Sofia; Sharma, Kshitij; Giannakos, Michail (Peer reviewed; Journal article, 2019)
      Computational thinking and coding are becoming an integral part of K-12 education, with female students being underrepresented in such subjects. The proliferation of technological tools and programming environments offers ...
    • Coding games and robots to enhance computational thinking: How collaboration and engagement moderate children’s attitudes? 

      Sharma, Kshitij; Papavlasopoulou, Sofia; Giannakos, Michail (Journal article; Peer reviewed, 2019)
      Collaboration and engagement while coding are vital elements for children, yet very little is known about how children’s engagement and collaboration impact their attitudes toward coding activities. The goal of the study ...
    • Discovering children's competences in coding through the analysis of Scratch projects 

      Papavlasopoulou, Sofia; Giannakos, Michail; Jaccheri, Maria Letizia (Journal article; Peer reviewed, 2018)
      Computational thinking and coding has received considerable attention over the past several years. Considerable efforts worldwide suggest the need for more empirical studies providing evidence-based practices to introduce ...
    • Emotions in Motion: The Combined Effect of Positive and Negative Emotions on Personalised E-Commerce 

      Pappas, Ilias; Kourouthanassis, Panos; Papavlasopoulou, Sofia; Chrissikopoulos, Vassilios (Journal article; Peer reviewed, 2017)
      This research examines the combined effect of positive and negative emotions on online shopping behaviour when customers use personalised services. Data from 421 customers, experiences with personalised online shopping, ...
    • Exploring children’s learning experience in constructionism-based coding activities through design-based research 

      Papavlasopoulou, Sofia; Giannakos, Michail; Jaccheri, Maria Letizia (Journal article; Peer reviewed, 2019)
      Over the last few years, the integration of coding activities for children in K-12 education has flourished. In addition, novel technological tools and programming environments have offered new opportunities and increased ...
    • Exploring children’s learning experience in constructionism-based coding activities through design-based research 

      Papavlasopoulou, Sofia; Giannakos, Michail; Jaccheri, Maria Letizia (Journal article; Peer reviewed, 2019)
    • Factors affecting teens' academic engagement in computational thinking activities 

      Nguyen, Uyen Dan (Master thesis, 2018)
      In our increasingly technological society, computational thinking is considered vital despite future career choices. Computational thinking can develop and enhance unique thinking skills, and educators all over the world ...
    • Fitbit for learning: Towards capturing the learning experience using wearable sensing 

      Giannakos, Michail; Sharma, Kshitij; Papavlasopoulou, Sofia; Pappas, Ilias; Kostakos, Vassilis (Journal article; Peer reviewed, 2020)
      The assessment of learning during class activities mostly relies on standardized questionnaires to evaluate the efficacy of the learning design elements. However, standardized questionnaires pose additional strain on ...
    • Games for Artificial Intelligence and Machine Learning Education: Review and Perspectives 

      Giannakos, Michail; Voulgari, Iro; Papavlasopoulou, Sofia; Papamitsiou, Zacharoula; Yannakakis, Georgios (Peer reviewed; Journal article, 2020)
      Digital games have gained significance as a new paradigm in education. Digital games are accessible and affordable to anyone and provide opportunities for at-scale teaching and learning. In recent years, there has been ...
    • How do you feel about learning to code? Investigating the effect of children’s attitudes towards coding using eye-tracking 

      Papavlasopoulou, Sofia; Sharma, Kshitij; Giannakos, Michail (Journal article; Peer reviewed, 2018)
      Computational thinking and coding for children are attracting increasing attention. There are several efforts around the globe to implement coding frameworks for children, and there is a need to develop an empirical knowledge ...
    • Identifying the combinations of motivations and emotions for creating satisfied users in SNSs: An fsQCA approach 

      Pappas, Ilias; Papavlasopoulou, Sofia; Mikalef, Patrick; Giannakos, Michail (Peer reviewed; Journal article, 2020)
      Social Networking Sites (SNSs) play an important role in our daily lives and the number of their users increases regularly. To understand how users can be satisfied in the complex digital environment of SNSs, this study ...
    • Joint Emotional State of Children and Perceived Collaborative Experience in Coding Activities 

      Sharma, Kshitij; Papavlasopoulou, Sofia; Giannakos, Michail (Chapter, 2019)
      This paper employs facial features to recognize emotions during a coding activity with 50 children. Extracting group-level emotional states via facial features, allows us to understand how emotions of a group affect ...
    • Kid Coding Games and Artistic Robots: Attitudes and Gaze Behavior 

      Sharma, Kshitij; Papavlasopoulou, Sofia; Giannakos, Michail; Jaccheri, Maria Letizia (Chapter, 2018)
      We present a study in the context of coding activities for children. Our main focus is towards understanding the relation between children’s attitudes towards coding and their behaviour while coding. Forty-four school ...
    • Looking at the Design of Making-Based Coding Activities Through the Lens of the ADDIE Model 

      Papavlasopoulou, Sofia; Giannakos, Michail (Peer reviewed; Journal article, 2020)
      Making has received growing interest in formal and informal learning environments. However, there is an acute need to investigate and get a deep understanding of the characteristics of making-based coding activities for ...
    • Making-based coding activities for young students: Design meaningful learning experiences 

      Papavlasopoulou, Sofia (Doctoral theses at NTNU;2019:247, Doctoral thesis, 2019)
      Over the last few years, there is growing evidence supporting the acquisition of 21st- century skills from young students and the introduction of computer science and computational thinking into K-12 education. Making ...
    • Monitoring Children’s Learning Through Wearable Eye-Tracking: The Case of a Making-Based Coding Activity 

      Giannakos, Michail; Papavlasopoulou, Sofia; Sharma, Kshitij (Journal article; Peer reviewed, 2020)
      Learning activities for/with children include rich interactions with peers, tutors, and learning materials (in digital or physical form). During such activities, children gain new knowledge and master their skills. Automatized ...
    • Motion-Based Educational Games: Using Multi-Modal Data to Predict Player’s Performance 

      Lee-Cultura, Serena; Sharma, Kshitij; Papavlasopoulou, Sofia; Giannakos, Michail (Peer reviewed; Journal article, 2020)
      Multi-Modal Data (MMD) can help educational games researchers understand the synergistic relationship between player's movement and their learning experiences, and consequently uncover insights that may lead to improved ...
    • Motivations and emotions in social media: Explaining users' satisfaction with FsQCA 

      Pappas, Ilias; Papavlasopoulou, Sofia; Kourouthanassis, Panos; Mikalef, Patrick; Giannakos, Michail (Journal article; Peer reviewed, 2017)
      This study aims to explain how motivations and emotions combine to influence users’ satisfaction with social media. Motivations are decomposed into four attributes, entertainment, information, social-psychological, and ...
    • Patterns in informal and non-formal science learning activities for children–A Europe-wide survey study 

      Tisza, Gabriella; Papavlasopoulou, Sofia; Christidou, Dimitra; Iivari, Netta; Kinnula, Marianne; Voulgari, Iro (Peer reviewed; Journal article, 2020)
      There is a growing number of informal and non-formal learning activities worldwide related to STEM (Science, Technology, Engineering, Mathematics) curricular subject areas—particularly those involving coding and making. ...

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