Blar i NTNU Open på forfatter "Papavlasopoulou, Sofia"
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A comparison of manual and automated quality assessment of Open Educational Resources and their reliability
Solstad, Hanna Eide (Master thesis, 2022)FNs bærekraftsmål nummer fire er å: "Sikre inkluderende, rettferdig og god utdanning og fremme muligheter for livslang læring for alle". UNESCO ser på åpent læringsinnhold (OER (Open Educational Resources)) som en viktig ... -
A Study on the Use of Virtual Robotics and Design Thinking to Support Learning in K-12 Education
Schjerven, Øyvind Jalland; Nyvoll, Kristoffer (Master thesis, 2023)Vårt moderne og teknologiske samfunn er i økende grad avhengig av nye kompetanser, ofte referert til som “ferdigheter for det 21. århundret”. Herunder nevnes blant annet egenskaper som samarbeid, problemløsing, kritisk ... -
A Study on the Use of Virtual Robotics and Design Thinking to Support Learning in K-12 Education
Schjerven, Øyvind Jalland; Nyvoll, Kristoffer (Master thesis, 2023)Vårt moderne og teknologiske samfunn er i økende grad avhengig av nye kompetanser, ofte referert til som “ferdigheter for det 21. århundret”. Herunder nevnes blant annet egenskaper som samarbeid, problemløsing, kritisk ... -
An Exploratory Study on the Influence of Cognitive and Affective Characteristics in Programming-Based Making Activities
Pappas, Ilias; Papavlasopoulou, Sofia; Giannakos, Michail; Sampson, Demetrios G. (Chapter, 2017)Programming-based making activities are at the core of teaching strategies to engage young students in learning programming for developing computational thinking skills. Despite the initial evidences of enthusiastic ... -
Challenges in Digital STEM Education Delivery: A Case Study from the Teachers’ Perspective
Possaghi, Isabella; Papavlasopoulou, Sofia (Chapter, 2024) -
Children's facial expressions during collaborative coding: Objective versus subjective performances
Sharma, Kshitij; Papavlasopoulou, Sofia; Giannakos, Michail (Peer reviewed; Journal article, 2022)Educational research has used the information extracted from facial expressions to explain learning performance in various educational settings like collaborative learning. Leveraging this, we extracted the emotions based ... -
Children’s Play and Problem Solving in Motion-Based Educational Games: Synergies between Human Annotations and Multi-Modal Data
Lee-Cultura, Serena; Sharma, Kshitij; Cosentino, Giulia; Papavlasopoulou, Sofia; Giannakos, Michail (Chapter, 2021)Identifying and supporting children’s play and problem solving behaviour is important for designing educational technologies. This can inform feedback mechanisms to scaffold learning (provide hints or progress information), ... -
Coding activities for children: Coupling eye-tracking with qualitative data to investigate gender differences
Papavlasopoulou, Sofia; Sharma, Kshitij; Giannakos, Michail (Peer reviewed; Journal article, 2019)Computational thinking and coding are becoming an integral part of K-12 education, with female students being underrepresented in such subjects. The proliferation of technological tools and programming environments offers ... -
Coding games and robots to enhance computational thinking: How collaboration and engagement moderate children’s attitudes?
Sharma, Kshitij; Papavlasopoulou, Sofia; Giannakos, Michail (Journal article; Peer reviewed, 2019)Collaboration and engagement while coding are vital elements for children, yet very little is known about how children’s engagement and collaboration impact their attitudes toward coding activities. The goal of the study ... -
Combining Design Thinking with Emerging Technologies in K-12 Education
Milrad, Marcelo; Herodotou, Christothea; Grizioti, Marianthi; Lincke, Alisa; Girvan, Carina; Papavlasopoulou, Sofia; Shrestha, Sagun; Zhang, Feiran (Chapter, 2023)The use of emerging technologies such as Artificial Intelligence, Augmented Reality, and 3D printing are amongst the EU targeted actions for supporting the digital transformation of education. Yet, despite these technologies ... -
Design Thinking Activities for K-12 Students: Multi-Modal Data Explanations on Coding Performance
Possaghi, Isabella; Zhang, Feiran; Papavlasopoulou, Sofia; Sharma, Kshitij (Chapter, 2024)Design thinking (DT) and computational activities foster children’s knowledge capital for 21st-century literacies. The analysis of these activities often overlooks affective and behavioural states despite their significance ... -
Designing Multi Sensory Environments for Children’s Learning: An Analysis of Teachers’ and Researchers’ Perspectives
Cosentino, Giulia; Lee-Cultura, Serena Glyn; Papavlasopoulou, Sofia; Giannakos, Michail (Chapter, 2023)Embodied learning offers new opportunities to enhance learning effectively, and engage children with stimulating educational experiences. Multi Sensory Environments (MSEs) are spaces that allow for several interaction ... -
Development and Evaluation of a Gamified Application for Environmental Education: coralQuest
Dahl Aarhus, Karen; Holte Motland, Julie; Zhang, Feiran; Papavlasopoulou, Sofia (Chapter, 2024)Environmental education plays a critical role in addressing current environmental challenges. However, it is challenging to effectively engage and motivate students to learn more and have a critical view about it. Therefore ... -
Digital Psychosocial Follow-up for Childhood Critical Illness Survivors: A Qualitative Interview Study on Health Professionals' Perspectives
Hagen, Marte Hoff; Hartvigsen, Gunnar; Jaccheri, Maria Letizia; Papavlasopoulou, Sofia (Journal article; Peer reviewed, 2024)Background Digital solutions have been reported to provide positive psychological and social outcomes to childhood critical illness survivors, a group with an increased risk for long-term adverse psychosocial effects. ... -
Discovering children's competences in coding through the analysis of Scratch projects
Papavlasopoulou, Sofia; Giannakos, Michail; Jaccheri, Maria Letizia (Journal article; Peer reviewed, 2018)Computational thinking and coding has received considerable attention over the past several years. Considerable efforts worldwide suggest the need for more empirical studies providing evidence-based practices to introduce ... -
Early childhood pre-service teachers’ preparation for using technology with children: a systematic literature review
Papavlasopoulou, Sofia; Undheim, Marianne; Meaney, Tamsin Jillian; Esmaeeli, Sara (Journal article; Peer reviewed, 2024)This systematic literature review examined how teacher education prepared early childhood pre-service teachers to utilise digital technology with children. After searching in relevant databases the review analysed 21 ... -
Educating about Responsible AI in IS: Designing a course based on Experiential Learning
Grøder, Charlotte Husom; Schmager, Stefan; Parmiggiani, Elena; Vassilakopoulou, Polyxeni; Pappas, Ilias; Papavlasopoulou, Sofia (Chapter, 2022)Responsible AI (RAI) is an emerging topic in the Information Systems (IS) literature. RAI entails ensuring ethical, transparent, and accountable use of AI technologies in line with societal values, expectations, and norms. ... -
Emotions in Motion: The Combined Effect of Positive and Negative Emotions on Personalised E-Commerce
Pappas, Ilias; Kourouthanassis, Panos; Papavlasopoulou, Sofia; Chrissikopoulos, Vassilios (Journal article; Peer reviewed, 2017)This research examines the combined effect of positive and negative emotions on online shopping behaviour when customers use personalised services. Data from 421 customers, experiences with personalised online shopping, ... -
Experience, motivations and confirmation of expectations in SNS satisfaction
Pappas, Ilias; Papavlasopoulou, Sofia (Chapter, 2019)As SNSs have an increasing importance in peoples’ daily lives, this paper seeks to understand how user satisfaction with SNSs can be increased. Motivations to use SNSs include entertainment, information, social-psychological ... -
Experiverse: Exploring an experiment-based gamification application for motivating children to science learning in an informal setting
Zhang, Feiran; Brynildsrud, Hanne; Papavlasopoulou, Sofia; Kshitij, Kshitij; Giannakos, Michail (Chapter, 2023)Science learning at schools often lacks relevance and connection to real life; therefore, children find it challenging to apply their knowledge and may gradually lose motivation and interest in science. Gamification ...