• A mobile extensible architecture for implementing ubiquitous discovery gestures based on object tagging 

      Mora, Simone (Master thesis, 2009)
      Mobility of people and their interactions with devices and services that every day become more pervasive in our life is a valuable challenge for system engineers. Locate friends, retrieve multimedia informations from ...
    • AnyBoard Emulator - Assessment of Hybrid Board Game Development 

      Hallaråker, Hans Magnus Vethe (Master thesis, 2017)
      The project explores hybrid platforms and frameworks related to the AnyBoard platform. The main motivation for the project was to investigate new possibilities with a goal toexplore new functionality in an interactive ...
    • Cloud-Platform for Rapid Prototyping of Internet of Things Applications - Tiles Toolkit 

      Sivapalan, Varun (Master thesis, 2016)
      The Internet of Things (IoT) has experienced an increasing amount of interest in recent years, and is today one of the most significant technologies being relevant to a wide range of industries and having potential for ...
    • Designing IoT Applications in Lower Secondary Schools 

      Mavroudi, Anna; Divitini, Monica; Gianni, Francesco Valerio; Mora, Simone; Kvittem, Dag Rune (Chapter, 2018)
      The paper reports on a case study where four groups of lower secondary school students participated in a workshop and undertook the demanding role of designers of Internet of Things applications. In doing that, they made ...
    • Developing a Social Innovation Methodology in the Web 2.0 Era 

      Vilarinho, Thomas; Floch, Jacqueline; Oliveira, Manuel Fradinho; Dinant, Inès; Pappas, Ilias; Mora, Simone (Chapter, 2018)
      The world is facing a growing number of societal challenges such as inequality rise, political upheaval, ageing population, etc. Governments are struggling to keep up to theirs existing service offers, making it difficult ...
    • Empowering Social Innovators through Collaborative and Experiential Learning 

      Pappas, Ilias; Mora, Simone; Jaccheri, Maria Letizia; Mikalef, Patrick (Chapter, 2018)
      Educating social innovators in higher education is of great importance as many societal challenges exist. This study combines experiential learning with ICT tools to provide students with the needed competences and experiences ...
    • End User Programming for TILES: Methods and Tools 

      Kirkemyr, Jonas (Master thesis, 2016)
      Simplifying the process of creating applications for TILES has been the goal for this work, which have been made possible through a simple development environment, and the use of a Domain-Specific Language, designed for ...
    • Experimenting a Digital Collaborative Platform for Supporting Social Innovation in Multiple Settings 

      Vilarinho, Thomas; Floch, Jacqueline; Pappas, Ilias; Mora, Simone; Oliveira, Manuel Fradinho; Dinant, Inès; Jaccheri, Maria Letizia (Chapter, 2018)
      Social Innovation is gaining popularity as an approach to address societal challenges. Governments, charities, NGOS and organizations are taking up the role of facilitating citizens participation into social innovation ...
    • Exploring Programming Paradigms with IoT and Tiles for End-Users 

      Satcher, Daniel Alexander (Master thesis, 2017)
      This work explores visual, textual, and physical programming paradigms in order to create software that allows non-technical users to create applications using a rule-based engine. This rule-based engine prototype, Tiles ...
    • Extending the TILES Toolkit - from Ideation to Prototyping 

      Mæhlum, Anders Riise (Master thesis, 2017)
      Internet of Things is a term that is slowly working its way into people s vocabulary. The steadily decline in hardware prices is making sensors and actuators more accessible, and embedded hardware devices can be acquired ...
    • From Ideation to Prototyping of IoT Systems: The Case of Smart Cities 

      Gianni, Francesco Valerio (Doctoral theses at NTNU;2019:185, Doctoral thesis, 2019)
      Interacting with computers, for work or for leisure, originally required humans to speak the language of the machine, intended as interaction techniques, languages and procedures that are closer to how a computer works ...
    • Game-Based Learning for IoT: the Tiles inventor toolkit 

      Mavroudi, Anna; Divitini, Monica; Mora, Simone; Gianni, Francesco Valerio (Chapter, 2018)
      This paper presents a Game-Based Learning Design Pattern for designing Internet of Things (IoT) applications, as well as an instance of this particular pattern, namely the ‘Tiles inventor game’. This educational game has ...
    • Introducing IoT Competencies to First-Year University Students With The Tiles Toolkit 

      Mora, Simone; Gianni, Francesco Valerio; Nichele, Stefano; Divitini, Monica (Chapter, 2018)
      Advances in the field of Internet of Things (IoT) are introducing innovations in multiple domains including smart cities, healthcare and transportation. An increasing number of jobs today require IoT competences that ...
    • Leveraging sensing-based interaction for supporting reflection at work: the case of crisis training 

      Mora, Simone (Doctoral thesis at NTNU;2015:123, Doctoral thesis, 2015)
      Continuous training for preparedness empowers crisis workers (e.g. firefighters, paramedics) to achieve better performance and commitment in providing help to the communities struck by a nature or human-caused crisis. ...
    • Promotion of Reflective Learning through Gamification 

      Sæter, Sondre Løberg; Valle, Bjørnar (Master thesis, 2013)
      This thesis suggests that the use of game elements may improve the results in processes of reflective learning. The inclusion of game elements in an existing application called ?Timeline? is used as a case study for testing ...
    • Rapid prototyping internet of things applications for augmented objects: The tiles toolkit approach 

      Gianni, Francesco Valerio; Mora, Simone; Divitini, Monica (Journal article; Peer reviewed, 2018)
      Designing and prototyping for IoT have historically required a diverse range of skills and a set of tools that individually supported only a fraction of the whole process, not being designed to work together. These tools ...
    • RapIoT toolkit: Rapid prototyping of collaborative Internet of Things applications 

      Gianni, Francesco Valerio; Mora, Simone; Divitini, Monica (Journal article; Peer reviewed, 2018)
      The Internet of Things holds huge promise in enhancing collaboration in multiple application domains. Bringing internet connectivity to everyday objects and environments promotes ubiquitous access to information and ...
    • The aWearable Toolkit: Supporting End-User Customization of Embodied Location-Aware Applications 

      Møller, Maria; Tarøy, Ingrid Constanse (Master thesis, 2013)
      We live in a mobile society where we are constantly surrounded by technology. Users are becoming technologists and many have been introduced to programming at some level. Previous work in HCI has been based on involving ...