• A Heuristic Approach for Early-Stage Product Development in Extreme Environments 

      Winjum, Jardar; Wulvik, Andreas; Erichsen, Jorgen Andreas Bogen; Welo, Torgeir; Steinert, Martin (Chapter, 2017)
      This article considers a heuristic approach for developing products for extreme environments. The authors propose a set of heuristics for exploring environment and product features throughout the design probing process. ...
    • Augmenting Physical Prototype Activities in Early-Stage Product Development 

      Kohtala, Sampsa Matias Ilmari; Erichsen, Jorgen Andreas Bogen; Sjöman, Heikki; Steinert, Martin (Chapter, 2018)
      Prototyping in the early-stage of product development is widely used for exploring solutions and generating knowledge. Prototypes in the form of tangible artefacts have many advantages, including expressing and transferring ...
    • Capturing Body Language in Engineering Design – Tools and Technologies 

      Wulvik, Andreas; Erichsen, Jorgen Andreas Bogen; Steinert, Martin (Chapter, 2016)
      This paper presents an attempt to make three contributions to engineering design literature on the topic of body language. Firstly, through a brief overview of existing work on the role of body language in engineering ...
    • Effortless Capture of Design Output - A Prerequisite for Building a Design Repository with Quantified Design Output 

      Sjöman, Heikki; Erichsen, Jorgen Andreas Bogen; Welo, Torgeir; Steinert, Martin (Chapter, 2017)
      In this paper, we argue for building a repository for capturing, tagging and sharing design output (prototype) and activities (process), enabling researchers to better discover and understand causalities in early stage ...
    • Evaluating Continuous Improvement Efforts in New Product Development 

      Dybvik, Henrikke; Erichsen, Jorgen Andreas Bogen; Steinert, Martin; Welo, Torgeir (Chapter, 2018)
      This paper addresses the need for methods for evaluating continuous improvement efforts in new-product development (NPD) aiming at radical product innovation. It gives an indication of various strategies. In an increasingly ...
    • Learning in Product Development: Proposed Industry Experiment Using Reflective Prototyping 

      Erichsen, Jorgen Andreas Bogen; Pedersen, Andreas; Steinert, Martin; Welo, Torgeir (Journal article; Peer reviewed, 2016)
      This article discusses the aspect of learning activities in product development by leveraging a strategy for capturing and transferring tacit knowledge through the extensive use of reflective prototyping. With the overall ...
    • Prototyping to Leverage Learning in Product Manufacturing Environments 

      Erichsen, Jorgen Andreas Bogen; Pedersen, Andreas; Steinert, Martin; Welo, Torgeir (Journal article; Peer reviewed, 2016)
      Rooted in the automotive industry, this article discusses the topic of leveraging tacit knowledge through prototyping. After first providing an overview on learning and knowledge, the Socialization, Externalization, ...
    • Using Prototypes to Leverage Knowledge in Product Development: Examples from the Automotive Industry 

      Erichsen, Jorgen Andreas Bogen; Pedersen, Andreas; Steinert, Martin; Welo, Torgeir (Conference object, 2016)
      This article is rooted in the automotive industry as starting point, and discusses the topic of leveraging tacit knowledge through prototypes. The aim of this study is to make the case of using reflective and affirmative ...