• A Case Study of a National Open Access Network in Norway 

      Thygesen, Ørjan Bøe (Master thesis, 2015)
      Due to changes in the problem description during the work on this thesis, a more precise title to this thesis would be: "A Comparative Study of The Internet Access Markets in Norway and Sweden - Open Access Networks versus ...
    • A Study of the Mobile Markets in Norway, Sweden, Denmark and Finland 

      Ackermann, Mathias (Master thesis, 2019)
      Smarttelefoner og tilhørende bruk av mobile tjenester har blitt en stor del av folks hverdag. En stor del forskning, penger og investeringer går til å forbedre mobile nettverk, noe som igjen forbedrer brukeropplevelsen. ...
    • Applied Erasure Coding in Networks and Distributed Storage 

      Kralevska, Katina (Doctoral theses at NTNU;2016:341, Doctoral thesis, 2016)
      The amount of digital data is rapidly growing. There is an increasing use of a wide range of computer systems, from mobile devices to largescale data centers, and important for reliable operation of all computer systems ...
    • Beskrivelse og verdivurdering av sosiale nettverkstjenester 

      Falck-Ytter, Martin (Master thesis, 2011)
      Sosiale nettverkstjenester har i løpet av det siste tiåret opplevd en enorm økning i popularitet. I dag stammer en stor andel av total Internettrafikk fra disse tjenestene. Dette har ikke forblitt ubemerket blant ...
    • Blockchain: Business Potentials 

      Glende, Sigurd (Master thesis, 2019)
      Den første kryptovalutaen, Bitcoin, oppstod i kjølvannet av finanskrisen i 2008. Ideen om å ikke være avhengig av store finansielle institusjoner for å håndtere valutatransaksjoner ble født. Siden den gang har et ...
    • Business Models for Future Networked 3D Services 

      Bøhler, Marianne (Master thesis, 2011)
      3-Dimensional (3D) technology has seen an increasingly widespread use over the last years, although the concept of 3D has been around for many years. Large studio movies being released in 3D and the development of 3DTVs ...
    • Business potential for next generation of hotel experience 

      Jørgensen, Sebastian (Master thesis, 2017)
      The hospitality industry is growing, at the same time the number of competitors is increasing. The sharing economy and online travel agencies are seizing increasing parts of the profit. In order to maintain the strong ...
    • Business scenarios for Virtual Traffic Lights 

      Rathe, Eirik Auran (Master thesis, 2015)
      Virtual Traffic Lights (VTL) is a novel technology which aims to provide ubiquitous traffic intersection control by removing physical traffic lights and placing them inside vehicles. It has already been proven, through ...
    • Campusguiden: En navigasjonstjeneste for innendørs bruk 

      Halvorsen, Christian (Master thesis, 2011)
      Oppgaven har kartlagt nytte og betalingsvilje for CampusGuiden ved to ulike marked. Til dette ble en kvalitativ forskningsmetode benyttet. Det har blitt laget en forretningsmodell, som blant annet beskriver aktører, kostnader ...
    • Cheating in Online Games: A Case Study of Bots and Bot-Detection in Browser-Based Multiplayer Games 

      Wendel, Erik (Master thesis, 2012)
      The video and computer gaming industry has seen a significant rise in popularity over the last decades and is now the worlds biggest digital entertainment industry [market-gamingvsmovies]. Where games meant Space Invaders ...
    • Cloud Computing - Analyse av Dropbox 

      Liverud, Håkon Foss (Master thesis, 2012)
      Som vi har sett i denne rapporten kan Cloud Computing fort vise seg å være med på å revlusjonere IT-industrien. Selv om konseptet har eksistert i noen tiår, er det i løpet av de seneste årene vi har sett en oppblomstring ...
    • Designing Serious Games for Cyber Ranges: A Socio-technical Approach 

      Kianpour, Mazaher; Kowalski, Stewart James; Zoto, Erjon; Frantz, Christopher; Øverby, Harald (Chapter, 2019)
      Appropriate training is an effective solution to tackle the evolving threat landscape and conflicts in the cyber domain and to fulfill security requirements. Serious games demonstrate pedagogic effectiveness in this field, ...
    • Economic analysis of QoS differentiation in OPS networks 

      Leistad, Fredrik Grøndahl (Master thesis, 2012)
      Quality of Service (QoS) differentiation is the differentiated traffic-handling toachieve multiple service classes of varying quality. In addition to providing serviceguarantees necessary for delay-sensitive, real-time ...
    • Economic Profitability in the Norwegian Fibre-to-the-Home Market 

      Ileby, Karin (Master thesis, 2010)
      In today s modern information society, the need for FTTH is emerging. Other technologies may still cope with most of the challenges, but only FTTH does it seamlessly. Also, for the current bandwidth needs, FTTH has a lot ...
    • Economics in the Small and Independent Game Industry 

      Bergquist, Martin Svedal (Master thesis, 2011)
      In order to look into the small and independent game industry this thesis presents an analysis of the business model of the game Minecraft using the ontology and framework defined in Osterwalders dissertation. The main ...
    • Effects of bursty traffic in service differentiated Optical Packet Switched networks 

      Øverby, Harald; Stol, Norvald (Journal article; Peer reviewed, 2004)
      Service differentiation is a crucial issue in the next-generation Optical Packet Switched networks. In this paper we examine how bursty traffic influences the performance of a service differentiated Optical Packet Switched ...
    • En analyse knyttet til bruk av cookies. 

      Hørthe, Stine (Master thesis, 2012)
      Cookies er små informasjonskapsler som Internettaktører legger igjen på en slutt-brukers datamaskin ved surfing på nettsider. Bruken av cookies på nettsider har fåttøkt oppmerksomhet de siste årene. I tillegg til å muliggjøre ...
    • Financial Aspects of the Online Gaming Service Industry 

      Larsen, Christer-Andre (Master thesis, 2011)
      The goal of this thesis is to identify and analyze the dominant revenue models in the OGS industry, as well as the logic behind the choice of a specific model. Identification of the prevalent models and their characteristics ...
    • HashTag Erasure Codes: From Theory to Practice 

      Kralevska, Katina; Gligoroski, Danilo; Jensen, Rune Erlend; Øverby, Harald (Journal article; Peer reviewed, 2018)
      Minimum-Storage Regenerating (MSR) codes have emerged as a viable alternative to Reed-Solomon (RS) codes as they minimize the repair bandwidth while they are still optimal in terms of reliability and storage overhead. ...
    • Incentives in Location-Aware Peer-to-Peer Networks: A Game-Theoretical View 

      Follegg, Audun (Master thesis, 2012)
      Recently the world wide popularity and utilization of Peer-to-peer (P2P) appli- cations, such as BitTorrent, have experienced a tremendous growth. In addition, studies show that its related traffic accounts for a significant ...