Blar i NTNU Open på emneord "Game Design"
Viser treff 1-5 av 5
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Cards and Roles: Co-designing Privacy Serious Games with an Online Role-Playing Boardgame
(Chapter, 2021)The increasing digitalisation of daily routines confronts people with frequent privacy decisions. However, obscure data processing often leads to tedious decision-making and results in unreflective choices that unduly ... -
The Challenge Game Frame: Affordance oriented Co-Creation of Privacy Decision Games
(Chapter, 2020)Creating Serious Games (SG) involves the challenge of balancing a domain-goal with a game-goal while maintaining an engaging experience. Although several serious game-design frameworks exist, the potentials of dialogical ... -
Designing Analytic Serious Games: An Expert Affordance View on Privacy Decision-Making
(Chapter, 2021)With advancing digitalisation and the associated ubiquitous data processing, people face frequent privacy decisions. As personal data is often collected and processed in non-transparent ways, decision-making is tedious and ... -
From Paper to Online: Digitizing Card Based Co-creation of Games for Privacy Education
(Chapter, 2021)Education is rapidly evolving from co-located settings to remote and online learning. However, many proven educational tools are designed for collaborative, co-located classroom work. Effective sketching and ideating tools, ... -
Privacy Awareness by Online Co-Design: Investigating Reflection and Learning Qualities of Card-Based Educational Game Creation
(Chapter, 2021)Sharing of personal data, consciously or unconsciously, has become a ubiquitous affair. Even from a young age, students are confronted with privacy choices such as giving consent to sharing personal data when, for instance, ...