• 3D Object Quality Metrics and their Differences: How Can We Evaluate Quality of Digitization? 

      Storeide, Markus Sebastian Bakken; George, Sony; Sole, Aditya Suneel; Hardeberg, Jon Yngve (Peer reviewed; Journal article, 2024)
      Selecting the optimal resolution and post-processing techniques of 3D objects for cultural heritage documentation is one of the most distinguishable challenges within 3D imaging. Many techniques exist to document a tangible ...
    • Evaluating Entropy of Geometric Accuracy in 3D Objects During Mesh Simplification 

      Storeide, Markus Sebastian Bakken; George, Sony; Sole, Aditya Suneel; Hardeberg, Jon Yngve (Peer reviewed; Journal article, 2024)
      Size reduction of a point cloud or triangulated mesh is an intrinsic part of a three-dimensional (3D) documentation process, reducing the data volume and filtering out erroneous and redundant data obtained during acquisition. ...
    • Pixel-based Vertex Clustering for Spectral Data Enrichment of Planar Point Clouds 

      Storeide, Markus Sebastian Bakken; George, Sony (Journal article; Peer reviewed, 2023)
      Application of both hyperspectral imaging and 3D point clouds have been utilized in various fields that investigates a surface’s geometrical properties and its material characteristics. The two modalities are acquired using ...
    • Standardization of Digitized Heritage: A Review of Implementations of 3D in Cultural Heritage 

      Storeide, Markus Sebastian Bakken; George, Sony; Sole, Aditya Suneel; Hardeberg, Jon Yngve (Peer reviewed; Journal article, 2023)
      The value of three-dimensional virtual objects are proven in a great variety of applications; their flexibility allowing for a substantial amount of utilization purposes. In cultural heritage this has been used for many ...
    • Statistical Evaluation of 3D Manifolds Shape Retention during Simplification Stages 

      Storeide, Markus Sebastian Bakken; George, Sony; Sole, Aditya Suneel; Hardeberg, Jon Yngve (Journal article; Peer reviewed, 2023)
      Simplification of 3D meshes is a fundamental part of most 3D workflows, where the amount of data is reduced to be more manageable for a user. The unprocessed data includes a lot of redundancies and small errors that occur ...