• Creativity as a Quality Factor in Software for Children 

      Hagen, Marte Hoff (Master thesis, 2021)
      Motivasjon: Kreativitet er forbundet med innovasjon og sammfunnsvekst og regnes som en av de viktigste egenskapene hos barn. Derfor bør alle som utvikler programvare rettet mot barn være klar over behovet for å forbedre ...
    • Designing Digital Psychosocial Follow-up of Survivors of Childhood Critical Illness 

      Hagen, Marte Hoff (Chapter, 2022)
      Hospitalization and intensive treatment procedures in childhood can increase the risk of long-term negative psychosocial consequences for survivors of childhood critical illness. This risk applies especially to the two ...
    • Evaluating digital creativity support for children: A systematic literature review 

      Hagen, Marte Hoff; Cruzes, Daniela Soares; Jaccheri, Maria Letizia; Fails, Jerry Alan (Peer reviewed; Journal article, 2023)
      Creativity, the process of creating something new and valuable, benefits children by improving their skills and development, encouraging interaction and engagement, and enabling the generation and expression of novel ideas. ...
    • Exploring Digital Psychosocial Follow-up for Survivors of Childhood Critical Illness 

      Hagen, Marte Hoff (Linköping Electronic Conference Proceedings;187, Chapter, 2022)
      This extended abstract describes the plan and status of a PhD project using a design science research approach to explore how to design digital psychosocial follow-up for survivors of childhood critical illness.
    • Exploring the IOTA Tangle for Health Data Management 

      Rydningen, Eivind Solberg; Åsberg, Erika (Master thesis, 2022)
      Kontekst: IOTA Tangle er en distribuert hovedbok designet for Tingenes Internett som presenterer nye muligheter for innovasjon innen helsedatahåndtering. Mulighetene kan omfatte forbedret interoperabilitet mellom sykehus, ...
    • Towards Suitable Free-to-Play Games for Children 

      Melzer, Andreas Kristiansen; Roarsen, Anna Kristine; Hagen, Marte Hoff; Jaccheri, Maria Letizia (Chapter, 2021)
      The Free-to-Play model has become popular in the gaming industry during the last decade. Games are offered for free, where additional content can be purchased. Different monetization features are used within Free-to-Play ...