Browsing NTNU Open by Author "Kim, Stefan"
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Volumetric terrain rendering with WebGL
van Rüschen, Raoul; McCallum, Simon; Kim, Stefan; Creutzburg, Reiner (Journal article; Peer reviewed, 2018)Since the introduction of WebGL in 2011, the web browser evolved into a new and promising platform for high-performance 3D games. One of the most common game elements is heightmapbased terrain, but due to the limited ...