Blar i NTNU Open på forfatter "Divitini, Monica"
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Learning from COVID-19 emergency remote teaching: A case study to compare pupil and teacher experiences
Lillebo, Miriam Størseth; Solum-Sjaavaag, Julie Adele (Master thesis, 2021)Den norske regjeringen besluttet den 12. mars 2020 å stenge alle skoler på grunn av COVID-19-pandemien. Skolestengingene førte til store forstyrrelser i de norske utdanningssystemene, da skolene ble tvunget til å finne ... -
Learning to Program: an In-service Teachers’ Perspective
Rouhani, Majid; Lillebo, Miriam Størseth; Farshchian, Veronica; Divitini, Monica (Peer reviewed; Journal article, 2022)Learning to program is often reported as challenging. Difficulties might be connected to, e.g., acquisition of core concepts like iteration, specific language constructs, and program design. Additionally, mastery of a ... -
Location Awareness in UbiCollab
Segelvik, Espen Larsen; Segelvik, Morten Larsen (Master thesis, 2007)This assignment was given within the UbiCollab project, which is a platform for Ubiquitous Collaboration. Ubiquitous and Pervasive computing were first coined at the beginning of the 90's, and capture the realization that ... -
Location Privacy Adventure: A Mobile Serious Game to Raise Awareness about Location Sharing
Johansen, Siren Finvik (Master thesis, 2020)Verden i dag blir bare mer og mer digital, og linjene mellom den digital og den virkelig verden forsvinner. Mange mangler kunnskap om hvordan å beskytte seg selv mot risikoen de eksponerer seg for på nett, og informasjon ... -
Location Stalker: A Serious Mobile Game to Raise Awareness Towards Location Privacy
Thieu, Hung Quang (Master thesis, 2019)Samfunnet blir stadig mer digitalt, og for de yngre generasjonene som vokser opp i dag, er det færre faktorer som skiller deres fysiske liv og deres liv online. Det ville gjøre dem teknologisk overlegen til generasjonene ... -
Location-aware service for the UbiCollab platform
Jensen, Børge Setså (Master thesis, 2005)Location-aware services have become more important during the last decade due to the increasing mobility and connectivity of users and resources. Location-awareness is an important aspect of making an application context-aware. ... -
MagMAR. Collaborative, Mobile Augmented Reality supported game with player generated content.
Trimailovas, Igoris (Master thesis, 2013)Playing games in the museums enabled teachers to engage young museum visitors in the museum experience more deeply and made the place seem more fun. Aim of these games is to encourage the young visitors to investigate the ... -
Mobile Augmented Reality for Supporting Reflection
Boron, Alessandro (Master thesis, 2011)Reflecting on past experiences is crucial for learning from them and reconsider actions that have been taken in order to make better future choices. Different tools have been developed to support reflection both as an ... -
Mobile Technologies to Support Discussion Groups within in Distance Education in Developing Countries
Mayende, Godfrey (Master thesis, 2007)During the autumn project we explored how mobile technologies could be used to improve collaboration in distance education in developing countries. During this study we identified the importance of discussion groups. In ... -
MoDo: Supporting crisis training with a mobile collaborative game
Mork, Emil Andreas (Master thesis, 2013)Rescue teams and other volunteers needs necessary training to operate quickly in a crisis situation. This research aim to discover in which way mobile games can be used to promote skills related to crisis management(CM)\ ... -
musARum - A game based system for promoting reflective learning
Norén, Thomas Terning (Master thesis, 2014)The main focus in this thesis was to develop a technological tool to make learning more fun, and to enable the students to reflect on their performance after partaking in an activity. In particular the main goals are: 1. ... -
MusiCT: a support system for teachers when integrating computational thinking in music education
Østreim, Kristoffer Hegge (Master thesis, 2022)Etterhvert som programmering og andre dataferdigheter blir essensielle for et økende antall jobber, øker skoler sitt fokus på å integrere disse ferdighetene inn i eksisterende undervisningssystemer. Det norske skolesystemet ... -
NoFall: A Platform for Mobile Applications Focused on Fall Prevention
Johansen, Finn Terje (Master thesis, 2014)BACKGROUND: Fall related research is a major field of research, and different solutions emerge rapidly. Many of them are technical and focus on mobile technology. To be able to develop high-level applications of good quality ... -
Note Taking and Sharing with Digital Pen and Paper.: Designing for Practice Based Teacher Education.
Nguyen, Ngoc Phan Hong (Master thesis, 2006)This thesis is a continuation of my previous work `Supporting Notetaking with Digital Writing System: the case of teacher education . The main goal of this thesis is to design a customized digital pen and paper based note ... -
A Novel Model for Data-Driven Smart Sustainable Cities of the Future: A Strategic Planning Process of Transformative Change towards Sustainability
Bibri, Simon Elias (Doctoral theses at NTNU;2021:171, Doctoral thesis, 2021)Sustainable cities have been the leading global paradigm of urbanism and the most preferred response to the challenges of sustainable development. Significant advances have been achieved in knowledge and a multitude of ... -
Peer Code Review in Secondary Education: A Systematic Literature Review and an Interview Study
Tvilde, Magnus (Master thesis, 2020)Fagfellevurdering er ofte brukt i akademia, og blir også introdusert inn i undervisningskontekster. Kode-tilbakemelding er en vanlig praksis i IT-industrien der kollegaer gir tilbakemelding på hverandres kode. Begge praksiser ... -
Personalized and context sensitive foreign language training supported by mobile devices
Markiewicz, Jan-Kristian (Master thesis, 2006)In this research project I try to answer how context sensitive mobile devices can be used to complement traditional foreign language learning in a classroom. My approach to answering this question is based on the goal of ... -
Preparing for Colonising Mars through Collaborative and Educational Virtual Reality Games
Karlstrøm, Martin Langmo; Markussen, Thomas (Master thesis, 2020)Kolonisering av Mars kommer til å skje i nær fremtid, og nødvendigheten for å lære og utdanne unge voksne i Vitenskap, Teknologi, Ingeniørvitenskap og Matematikk (STEM) for å fylle jobber er nødvendig til og med idag. Denne ... -
Preparing for Colonising Mars through Collaborative and Educational Virtual Reality Games
Markussen, Thomas; Karlstrøm, Martin Langmo (Master thesis, 2020)Kolonisering av Mars kommer til å skje i nær fremtid, og nødvendigheten for å lære og utdanne unge voksne i Vitenskap, Teknologi, Ingeniørvitenskap og Matematikk (STEM) for å fylle jobber er nødvendig til og med idag. Denne ... -
Preserving privacy in UbiCollab: Extending privacy support in a ubiquitous collaborative environment
Braathen, Anders Magnus; Rasmussen, Hans Steien (Master thesis, 2005)UbiCollab is a platform that supports the development of cooperative applications for collaboration in a ubiquitous environment. The platform enables entities of different types and technologies to work together and share ...