• Real-Time GPU-Based 3D Ultrasound Reconstruction and Visualization 

      Ludvigsen, Holger (Master thesis, 2010)
      Ultrasound scanning is frequently used in medical practice because it is a non-invasive, safe and low-cost solution (vs. CT or MR). However, conventional ultrasound probes only provide 2D scans. 3D ultrasound reconstruction ...
    • Real-Time Granular Flow Simulation Using the PCISPH Method on GPGPU Devices Using CUDA 

      Rovde, Jan Magne (Master thesis, 2012)
      This project focuses on enhancing the HPC-Lab snow simulator, with the aim to be able to simulate more realistic features such avalanches as snow accumulates though looking at granular flows.A Predictive-Corrective ...
    • Real-Time Rigid Body Interactions 

      Fossum, Fredrik (Master thesis, 2011)
      Rigid body simulations are useful in many areas, most notably video games and computer animation.However, the requirements for accuracy and performance vary greatly between applications.In this project we combine methods ...
    • Real-Time Snow Simulation - Integrating Weather Data and Cloud Rendering 

      Schmid, Thomas Martin (Master thesis, 2016)
      Over the last decade the NTNU Heterogenous Computing Labratory (HPC-Lab) at the Norwegian University of Science and Technology (NTNU) has had master students work- ing on a real-time snow simulator. Evolving from a complex ...
    • Real-time Snow Simulation Using GPU-Based Material Point Method 

      Bjerke, Håvard (Master thesis, 2020)
      NTNU HPC-Laben har en lang historie med å implementere parallelle løsninger for komplekse problemer, hvorav et av prosjektene er HPC-Labens snøsimulator. Den startet som en røyksimulering som kjørte på CPU, som senere ble ...
    • Real-Time Wavelet Filtering on the GPU 

      Nielsen, Erik Axel Rønnevig (Master thesis, 2007)
      The wavelet transform is used for several applications including signal enhancement, compression (e.g. JPEG2000), and content analysis (e.g. FBI fingerprinting). Its popularity is due to fast access to high pass details ...
    • Reverberation Suppression in Medical Ultrasound Imaging with SURF Processing for Partial Plane Reflectors 

      Fatemi, Seyed Ali Mohammad (Master thesis, 2015)
      Reverberation noise suppression is a major challenge in diagnostic ultrasound imaging to produce reliable images. Common methods for canceling reverberation noise are proven to be effective only for the noise caused by ...
    • Scalability of seismic codes on computational clusters 

      Rodal, Morten (Master thesis, 2004)
    • Seismic Data Compression and GPU Memory Latency 

      Haugen, Daniel (Master thesis, 2009)
      The gap between processing performance and the memory bandwidth is still increasing. To compensate for this gap various techniques have been used, such as using a memory hierarchy with faster memory closer to the processing ...
    • Seismic processing using Parallel 3D FMM 

      Borlaug, Idar (Master thesis, 2007)
      This thesis develops and tests 3D Fast Marching Method (FMM) algorithm and apply these to seismic simulations. The FMM is a general method for monotonically advancing fronts, originally developed by Sethian. It calculates ...
    • Seismic Shot Processing on GPU 

      Johansen, Owe (Master thesis, 2009)
      Today s petroleum industry demand an ever increasing amount of compu- tational resources. Seismic processing applications in use by these types of companies have generally been using large clusters of compute nodes, whose ...
    • Simulation of Fluid Flow Through Porous Rocks on Modern GPUs 

      Aksnes, Eirik Ola (Master thesis, 2009)
      It is important for the petroleum industry to investigate how fluids flow inside the complicated geometries of porous rocks, in order to improve oil production. The lattice Boltzmann method can be used to calculate the ...
    • Techniques and Tools for Optimizing Codes on Modern Architectures:: A Low-Level Approach 

      Jensen, Rune Erlend (Master thesis, 2009)
      This thesis describes novel techniques and test implementations for optimizing numerically intensive codes. Our main focus is on how given algorithms can be adapted to run efficiently on modern microprocessor exploring ...
    • Terrain Rendering Techniques for the HPC-Lab Snow Simulator 

      Babington, Kjetil (Master thesis, 2012)
      This thesis presents a technique for GPU-based terrain rendering and the changes made to the HPC-lab snow simulator to integrate the new terrain rendering technique into the simulator. Our novel terrain rendering technique ...
    • The Lattice Boltzmann Simulation on Multi-GPU Systems 

      Valderhaug, Thor Kristian (Master thesis, 2011)
      The Lattice Boltzmann Method (LBM) is widely used to simulate different types of flow, such as water, oil and gas in porous reservoirs. In the oil industry it is commonly used to estimate petrophysical properties of porous ...
    • Throughput Computing on Future GPUs 

      Hovland, Rune Johan (Master thesis, 2009)
      The general-purpose computing capabilities of the Graphics Processing Unit (GPU) have recently been given a great deal of attention by the High-Performance Computing (HPC) community. By allowing massively parallel applications ...
    • Utilizing GPUs for Real-Time Visualization of Snow 

      Eidissen, Robin (Master thesis, 2009)
      A real-time implementation is achieved, including a GPU based fluid-solver and particle simulation. Snow buildup is implemented on a height mapped terrain.