• Performance Analysis of the Dropping Scheme of DMP Network Nodes 

      Dai, Kaiyu (Master thesis, 2008)
      The Distributed Multimedia Play (DMP) is new generation of multimedia communication systems which provides near-natural virtual collaborations for long- distance users. To approach near-natural perceptions, DMP produces ...
    • Rekonstruksjon av objektbaserte scener ved hjelp av interpolasjon i DMP 

      Jenssen, Tor Søvasli (Master thesis, 2010)
      Det kommer stadig kraftigere maskinvare på markedet, og internettleverandører tilbyr raskere bredbånd, samtidig som prisene på disse varene og tjenestene synker. Dette fører også til at brukere stiller større krav til ...
    • Sustainable Smart House Technology Business Models: An Assessment of Rebound Effects 

      Rød-Knudsen, Line (Master thesis, 2010)
      Smart House Technologies have in earlier research been put forward as an effective measure to reduce CO2-emissions. A rebound effect is defined as the change in energy demand caused by changes in consumer behavior. This ...
    • Technology Requirements and Business Opportunities for Home Networks 

      Backer, Knut Magnus (Master thesis, 2007)
      Broadband connectivity has increased significantly the last years. More and more households choose to subscribe to services from various broadband companies. This has led to a range of new services. Some of these have high ...
    • Telepresence Quality 

      Puig Conca, Daniel (Master thesis, 2012)
      Nowadays, one of the aims of telepresence systems is to provide a sensation of nearness to people who are interacting with this type of systems. Many factors have a relevant repercussion in providing this feeling and some ...
    • Telepresence Quality 

      Zhang, Haijiao (Master thesis, 2013)
      One aim of a telepresence system is to make users? collaborations become morenatural and gives a more ?accurate? sensation of nearness to the people who areinteracting with other people through the system. There are many ...
    • The Computer Game Industry 

      Berg, Hovard Alexander (Master thesis, 2010)
      This thesis presents an analysis of 184 of the best selling PC games from 1985 to 2009. Results show that 92% of the analyzed games support singleplayer game mode, and roughly 7% are massive multiplayer online games (MMOGs). ...
    • The Cost of meeting Bandwidth Demand 

      Staude, Anders Christian (Master thesis, 2006)
      Telenor is faced with complex decisions regarding their access network strategies. Competitors are given the right to use Telenor?s copper access network through LLUB (Local Loop Un-Bundling) regulations. Competition is ...
    • The Cost of meeting Bandwidth Demand 

      Staude, Anders Christian (Master thesis, 2006)
      Telenor is faced with complex decisions regarding their access network strategies. Competitors are given the right to use Telenor s copper access network through LLUB (Local Loop Un-Bundling) regulations. Competition is ...
    • The Distributed Multimedia Plays Architecture 

      Rønningen, Leif Arne (Research report, 2011)
    • The Future Mobile Entertainment Service - Multimedia Experience on 3G 

      Lipska, Magdalena Katarzyna (Master thesis, 2006)
      The Thesis proposes a new entertainment service for mobile phones.
    • The Future Mobile Entertainment Service: Multimedia Experience on 3G 

      Lipska, Magdalena Katarzyna (Master thesis, 2006)
      The Thesis proposes a new entertainment service for mobile phones.
    • Time-variable scene quality perception tests 

      Berge, Håvard (Master thesis, 2009)
      Plan and carry out perception tests of time-varying scene composition, spatial and temporal resolution of scene objects, respectively, as defined in DMP. Base the time-variation on short time intervals of only tenths of ...
    • Towards Geographically-Distributed Immersive Collaborations with Delay Guarantee: Modeling, Simulation, Synthesis, and Compression 

      Panggabean, Mauritz (Doctoral Theses at NTNU, 1503-8181; 2014:123, Doctoral thesis, 2014)
      This PhD thesis addresses the vision of a geographically distributed immersive collaboration system that supports real-time delay-sensitive collaborations based on visual cues between performers for synchronization. Examples ...
    • Utilizing Distributed Multimedia Plays for Networked Virtual Shopping 

      Trollvik, Beate Eide (Master thesis, 2012)
      This thesis studies the market of e-commerce and a futuristic solution to shopping by utilizing the Distributed Multimedia Plays network architecture and its Collaboration Space, which provides users with a near natural ...
    • Åpen Kanal: Ytringsrett og distribuert samhandling 

      Vold, Erik (Master thesis, 2006)
      Foreningen Åpen kanal er Norges første og eneste initiativtaker til å sikre allmennheten en ytringsrett i fjernsynet. Ytringsrett er en reell ytringsfrihet der man blir gitt tilgang til en kanal for fri ytring. For at ...