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dc.contributor.authorWang, Alf Inge
dc.contributor.authorSkjervold, Audun
dc.date.accessioned2022-03-14T09:26:20Z
dc.date.available2022-03-14T09:26:20Z
dc.date.created2021-08-16T16:15:10Z
dc.date.issued2021
dc.identifier.citationEntertainment Computing. 2021, 39 .en_US
dc.identifier.issn1875-9521
dc.identifier.urihttps://hdl.handle.net/11250/2984964
dc.description.abstractPokémon Go might be considered to be one of the most successful exergames ever released. When the game was released in the summer of 2016, Pokémon Go players spent more time exercising, being outdoors, and socializing with the unknown, family, and friends. There have been many papers that report on how playing Pokémon Go affects the player’s health. However, few studies report how playing the game has different health and social impact on different groups of players. Specifically, the paper investigates how Pokémon Go has different health and social effects on gender, where the game is played, how much video games players play, their initial physical activity level, and occupation. The survey results of over two thousand active Pokémon Go players show that playing Pokémon Go has a statistically significant positive effect on physical and social activity. It was also found that the game had a different effect on various groups of players and that 50% of the players reported positive health benefits, including weight loss, loss in body fat, and gain in muscle mass. The paper’s most significant result is how Pokémon Go managed to motivate groups who are hard to motivate to be physically and socially active.en_US
dc.language.isoengen_US
dc.publisherElsevieren_US
dc.relation.urihttps://reader.elsevier.com/reader/sd/pii/S1875952121000409?token=254E6E5D9782467D13065C243B66DCE1430173258DA44A06FF48F048EA203AC5D204C0B3FFC78DF8D757D3569DBB5E67&originRegion=eu-west-1&originCreation
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.subjectTreningsspillen_US
dc.subjectExergamingen_US
dc.subjectSosiale relasjoner/aktiviteten_US
dc.subjectSocial relations/activity/narrativeen_US
dc.subjectAllmennhelseen_US
dc.subjectPublic healthen_US
dc.subjectFysisk aktiviteten_US
dc.subjectPhysical activityen_US
dc.titleHealth and Social Impacts of Playing Pokémon Go on Various Player Groupsen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.subject.nsiVDP::Datateknologi: 551en_US
dc.subject.nsiVDP::Computer technology: 551en_US
dc.source.pagenumber12en_US
dc.source.volume39en_US
dc.source.journalEntertainment Computingen_US
dc.identifier.doi10.1016/j.entcom.2021.100443
dc.identifier.cristin1926428
cristin.ispublishedtrue
cristin.fulltextpreprint
cristin.fulltextpostprint
cristin.qualitycode1


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Navngivelse 4.0 Internasjonal
Except where otherwise noted, this item's license is described as Navngivelse 4.0 Internasjonal