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dc.contributor.authorJost, Patrick
dc.contributor.authorKünz, Andreas
dc.date.accessioned2022-03-07T14:54:23Z
dc.date.available2022-03-07T14:54:23Z
dc.date.created2021-12-31T17:35:21Z
dc.date.issued2021
dc.identifier.isbn978-3-030-92181-1
dc.identifier.urihttps://hdl.handle.net/11250/2983551
dc.description.abstractThe increasing digitalisation of daily routines confronts people with frequent privacy decisions. However, obscure data processing often leads to tedious decision-making and results in unreflective choices that unduly compromise privacy. Serious Games could be applied to encourage teenagers and young adults to make more thoughtful privacy decisions. Creating a Serious Game (SG) that promotes privacy awareness while maintaining an engaging gameplay requires, however, a carefully balanced game concept. This study explores the benefits of an online role-playing boardgame as a co-designing activity for creating SGs about privacy. In a between-subjects trial, student groups and educator/ researcher groups were taking the roles of player, teacher, researcher and designer to co-design a balanced privacy SG concept. Using predefined design proposal cards or creating their own, students and educators played the online boardgame during a video conference session to generate game ideas, resolve potential conflicts and balance the different SG aspects. The comparative results of the present study indicate that students and educators alike perceive support from role-playing when ideating and balancing SG concepts and are happy with their playfully co-designed game concepts. Implications for supporting SG design with role-playing in remote collaboration scenarios are conclusively synthesised.en_US
dc.language.isoengen_US
dc.publisherSpringeren_US
dc.relation.ispartofGames and Learning Alliance - 10th International Conference, GALA 2021, La Spezia, Italy, December 1–2, 2021, Proceedings
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.subjectSpilldesignen_US
dc.subjectGame Designen_US
dc.subjectSerious Gamesen_US
dc.subjectSerious Gamesen_US
dc.titleCards and Roles: Co-designing Privacy Serious Games with an Online Role-Playing Boardgameen_US
dc.typeChapteren_US
dc.description.versionpublishedVersionen_US
dc.subject.nsiVDP::Annen informasjonsteknologi: 559en_US
dc.subject.nsiVDP::Other information technology: 559en_US
dc.subject.nsiVDP::Annen informasjonsteknologi: 559en_US
dc.subject.nsiVDP::Other information technology: 559en_US
dc.subject.nsiVDP::Annen informasjonsteknologi: 559en_US
dc.subject.nsiVDP::Other information technology: 559en_US
dc.subject.nsiVDP::Informasjons- og kommunikasjonsvitenskap: 420en_US
dc.subject.nsiVDP::Information and communication science: 420en_US
dc.subject.nsiVDP::Informasjons- og kommunikasjonsvitenskap: 420en_US
dc.subject.nsiVDP::Information and communication science: 420en_US
dc.source.pagenumber187-197en_US
dc.identifier.doi10.1007/978-3-030-92182-8_18
dc.identifier.cristin1973202
dc.relation.projectNorges forskningsråd: 270969en_US
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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