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dc.contributor.authorOnstad, Malin Bjørklund
dc.date.accessioned2015-07-10T10:58:33Z
dc.date.available2015-07-10T10:58:33Z
dc.date.issued2015
dc.identifier.urihttp://hdl.handle.net/11250/293044
dc.description.abstractThis study was carried out to examine whether an action video game had short-term effects on selective attention and temporal attention, as measured by the Attentional blink, Simon task and Stroop task. The design was experimental in which the participants (N = 20) completed 1 hour of action video game playing or reading in a book on two occasions, separated by 7 days. All participants completed both conditions. The design was randomized, counterbalanced and with cross-over trials. A Kolmogorov-Smirnov test and a non-parametric Friedman test of differences among repeated measures were conducted. Furthermore, data was analyzed with the Mann-Whitney U Test, with no significant results. These results are discussed from the perspective of two attentional theories; Broadbents filter theory and Kahnemans capacity theory, in addition to studies of action video games related to attention. The non-significant results might depend on several methodological factors regarding the chosen action video game, the amount of video game playing and the attentional measures. The study contributes to the research field of action video games.nb_NO
dc.language.isoengnb_NO
dc.publisherNTNUnb_NO
dc.subjectAttentionnb_NO
dc.subjectSelective attentionnb_NO
dc.subjectTemporal attentionnb_NO
dc.subjectAction Video Gamesnb_NO
dc.subjectStroopnb_NO
dc.subjectSimonnb_NO
dc.subjectAttentional Blinknb_NO
dc.subjectTabletnb_NO
dc.titleShort-term effects of an action video game on attentionnb_NO
dc.typeMaster thesisnb_NO
dc.subject.nsiVDP::Social science: 200::Psychology: 260nb_NO


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