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dc.contributor.authorStubberud, Anker
dc.contributor.authorTronvik, Erling Andreas
dc.contributor.authorOlsen, Alexander
dc.contributor.authorGravdahl, Gøril Bruvik
dc.contributor.authorLinde, Mattias
dc.date.accessioned2021-04-28T07:03:35Z
dc.date.available2021-04-28T07:03:35Z
dc.date.created2020-03-05T14:32:53Z
dc.date.issued2020
dc.identifier.citationHeadache. 2020, 60 (5), 889-901.en_US
dc.identifier.issn0017-8748
dc.identifier.urihttps://hdl.handle.net/11250/2740016
dc.description.abstractObjective The objective of this study was to develop and investigate the usability of a biofeedback treatment smartphone app for adolescent migraine sufferers. Background Biofeedback is effective in treating pediatric migraine. However, biofeedback is not widely used due to the necessity of a trained therapist and specialized equipment. Emerging digital technology, including smartphones and wearables, enables new ways of administering biofeedback. Methods In a prospective open‐label development and usability study, 10 adolescent migraine sufferers used a newly developed biofeedback app with wearable sensors that measured their muscle tension, finger temperature, and heart rate. Three iterative rounds of usability testing, including a 2‐week home testing period, were completed. A biofeedback algorithm, combining and optimizing the 3 physiological modalities, and several algorithms for sham‐treatment were created. Usability was evaluated statistically and summarized thematically. Results Five of ten participants completed all 3 rounds of usability testing. A total of 72 biofeedback sessions were completed. Usability scoring was consistently high, with median scores ranging from 3.5 to 4.5 on a 5‐point scale. The biofeedback optimization algorithm correlated excellently to the raw physiological measurements (r = 0.85, P < .001). The intervention was safe and tolerable. Conclusion We developed an app for young migraine sufferers to receive therapist‐independent biofeedback. The app underwent a rigorous development process as well as usability and feasibility testing. It is now ready for clinical trials.en_US
dc.language.isoengen_US
dc.publisherWileyen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/deed.no*
dc.titleBiofeedback Treatment App for Pediatric Migraine: Development and Usability Studyen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.source.pagenumber889-901en_US
dc.source.volume60en_US
dc.source.journalHeadacheen_US
dc.source.issue5en_US
dc.identifier.doi10.1111/head.13772
dc.identifier.cristin1799900
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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Attribution-NonCommercial-NoDerivatives 4.0 Internasjonal
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivatives 4.0 Internasjonal